I don't think I surprise anyone when I say that most things that were new in 4th edition have their roots in all kinds of sources, like older D&D editions, indie RPGs, european boardgames, and MMOs. This is mainly an attempt at RPG history. I'm not interested in your opinion whether a certain element is good or bad (I think we've had enough discussion about that in the last 2 years), I just want to create an overview where stuff comes from.
Game rules and concepts
- Shift: 5 ft. step in 3.0 edition
- Immediate Reactions and Interrupts: European-style boardgames and Magic: the Gathering
- Minor action: swift action in 3.5 edition
- Feats: 3.0
- Martial powers: Tome of Battle
- Combat roles: Explicit in World of Warcraft. Of course, defender = fighting man, controller = magic user, leader = cleric and striker = thief. Note that WoW is based on Diablo, which is based on older rogue-like games and MUDs, which are based on D&D and date back all the way to 1975.
- Minions: Feng Shui RPG (1996), but could be older
Races
- Dragonborn: Dragonlance setting (called Dragonmen then), published 1984
- Goliath: Non-psionic version of the Half-Giant, Dark Sun setting, 1991, edit: Races of Stone
- Tiefling: Introduced with the 1994 Planescape setting
- Shifter, Warforged, Changeling: Eberron setting, 2004
- Eladrin: The high-elf / wood-elf split goes all the way back to the Lord of the Rings, 1954
Classes
- Ranger: The Strategic Review - Volume 1, Number 2 (197?)
- Bard: The Strategic Review - Volume 2, Number 1 (197?)
- Monk: Blackmoor supplement, 1975
- Assassin: Blackmoor supplement, 1975
- Druid: Eldritch Wizardry supplement, 1976
- Barbarian: Dragon #63, July 1982
- Sorcerer: 3rd edition PHB, 2000
- Warlock: Complete Arcane, 2004
- Swordmage: inspired by the AD&D Bladesinger, the 3rd ed. Duskblade and the many different 3rd edition Gish builds
- Warlord: Based on the Marshall (Miniatures Handbook, 2003) and the Tome of Battle White Raven style
Game rules and concepts
- Shift: 5 ft. step in 3.0 edition
- Immediate Reactions and Interrupts: European-style boardgames and Magic: the Gathering
- Minor action: swift action in 3.5 edition
- Feats: 3.0
- Martial powers: Tome of Battle
- Combat roles: Explicit in World of Warcraft. Of course, defender = fighting man, controller = magic user, leader = cleric and striker = thief. Note that WoW is based on Diablo, which is based on older rogue-like games and MUDs, which are based on D&D and date back all the way to 1975.
- Minions: Feng Shui RPG (1996), but could be older
Races
- Dragonborn: Dragonlance setting (called Dragonmen then), published 1984
- Goliath: Non-psionic version of the Half-Giant, Dark Sun setting, 1991, edit: Races of Stone
- Tiefling: Introduced with the 1994 Planescape setting
- Shifter, Warforged, Changeling: Eberron setting, 2004
- Eladrin: The high-elf / wood-elf split goes all the way back to the Lord of the Rings, 1954
Classes
- Ranger: The Strategic Review - Volume 1, Number 2 (197?)
- Bard: The Strategic Review - Volume 2, Number 1 (197?)
- Monk: Blackmoor supplement, 1975
- Assassin: Blackmoor supplement, 1975
- Druid: Eldritch Wizardry supplement, 1976
- Barbarian: Dragon #63, July 1982
- Sorcerer: 3rd edition PHB, 2000
- Warlock: Complete Arcane, 2004
- Swordmage: inspired by the AD&D Bladesinger, the 3rd ed. Duskblade and the many different 3rd edition Gish builds
- Warlord: Based on the Marshall (Miniatures Handbook, 2003) and the Tome of Battle White Raven style
Last edited: