Insight
Adventurer
28. The Winding Path
As soon as the characters breathe or sniff the air or inhale or exhale in any way, or don't, they are surprised by a Tarrasque.
Tarrasque. AC 49, HD 13d8+13. HP 19. Bite +13, 1d6+47 Dmg. SD Indeterminant Expressions. AL N.
It is a baby Tarrasque that's lost its mother and wants to find her. The Tarrasque is neither joking nor tarrying in any way. It also does not wear tap dance shoes nor does it think it can win a trip to Paris. The Tarrasque does have an expression, but the characters may not interpret it correctly. Roll a d6. 1-2 Sad, 3 Grumpy, 3-4 Angry, 5-6 Needs to be Changed. If the characters are surprised, they have no chance to determine the Tarrasque's expression until it has been defeated.
If the characters attack the Tarrasque, it will cry out for its mother. Make a Sense Motive check DC 25 to determine that the baby is actually not violent, but looking for its mother. The DC is exactly 25. Rolling higher or lower than 25 fails the check. If the characters all fail the Sense Motive check, they think the baby Tarrasque is trying to sing "The Girl from Ipenema" and must make a Will Save DC 15 or sing along. Note that any characters who fail their save can do nothing but sing until dead.
When the characters defeat the baby Tarrasque, or they have died, they can continue along the winding path to the next encounter. They cannot go back into the cave due to the collapse, not even if they have union laborers to help clear debris.
Boxed Text said:You are all surprised to discover that the cave collapses in on itself. There are no gnomes to hold up the walls, and so there is a cave-in. Even twelve monkeybirds cannot do it. They have no chance.
Escaping the collapse, you find yourselves in an odd meadow. The grass is neither tall nor short, and there are no flamenco dancers anywhere to be seen. You spend quite a long time looking for flamenco dancers and a mariachi band (just to be sure) and after doing so, you are fairly certain there are none.
While searching, you are shocked to learn that a dirt path winds its way through the area, leading from west to west. Other than the path and dearth of flamenco dancers (or a mariachi band), there is little else to see here. There are no trees, giant lizards, shrubs, or pandas anywhere in the area. It is essentially a flat meadow.
As soon as the characters breathe or sniff the air or inhale or exhale in any way, or don't, they are surprised by a Tarrasque.
Tarrasque. AC 49, HD 13d8+13. HP 19. Bite +13, 1d6+47 Dmg. SD Indeterminant Expressions. AL N.
It is a baby Tarrasque that's lost its mother and wants to find her. The Tarrasque is neither joking nor tarrying in any way. It also does not wear tap dance shoes nor does it think it can win a trip to Paris. The Tarrasque does have an expression, but the characters may not interpret it correctly. Roll a d6. 1-2 Sad, 3 Grumpy, 3-4 Angry, 5-6 Needs to be Changed. If the characters are surprised, they have no chance to determine the Tarrasque's expression until it has been defeated.
If the characters attack the Tarrasque, it will cry out for its mother. Make a Sense Motive check DC 25 to determine that the baby is actually not violent, but looking for its mother. The DC is exactly 25. Rolling higher or lower than 25 fails the check. If the characters all fail the Sense Motive check, they think the baby Tarrasque is trying to sing "The Girl from Ipenema" and must make a Will Save DC 15 or sing along. Note that any characters who fail their save can do nothing but sing until dead.
When the characters defeat the baby Tarrasque, or they have died, they can continue along the winding path to the next encounter. They cannot go back into the cave due to the collapse, not even if they have union laborers to help clear debris.