Rune
Once A Fool
I'd also be interested in hearing how folks actually use riddles in a game and keep them interesting.
I used the riddle in the original post to point the way to escape from the psyche draining maze-keep. Same session, they found this riddle borrowed from Wulf Ratbane's entry, The Crooked Cairn in second round of the 2002 Iron DM Tournament:
The closed portal glimmers not, the open portal gleams
What passes through this oval portal passes into dreams.
Open every dawning, closing every dusk,
Naught that passes through here does the wise man trust.
What passes through this oval portal passes into dreams.
Open every dawning, closing every dusk,
Naught that passes through here does the wise man trust.
In my game, this pointed to something on their map where they needed to return.
The few I've used in, for example, modules have always fallen flat imxp. Any pointers?
My best advice is a reiteration of something I've already said. Keep it simple. If they get frustrated and quit, you've hit a dead end. If, on the other hand, they solve the riddle, they get to progress with a sense of satisfaction.
Oh, and dress it up. The better it sounds, the simpler it can be and still sound good.