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Level 1-20 and the gulf between aspirations and reality
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<blockquote data-quote="Tony Vargas" data-source="post: 7877013" data-attributes="member: 996"><p>First off, I don't think it's /that/ small a fraction, once you consider all the games & styles out there. The incarnations of D&D that were the most widely played by brand-new players just popping in and checking it out - 1e (&c) of the TSR fad years, and, now, 5e - are certainly going to skew to lower levels, the average brought down by the robust influx of new players whom it fails to catch on a permanent basis. And, virtually every version of D&D has had mechanical issues at higher levels, as well, so even players who are seriously bitten by the bug may re-boot their campaigns and old-school 'name' level (around 10) or cap it mechanically as in the 3.5 'E6' variant.</p><p></p><p>Maybe they'll tend to be disappointed in themselves when the game failed to hold their interest (I just got distracted with RL) or remain playable at high levels (I just wasn't a good enough GM), while if the game didn't present those higher levels, at all, they'd be blaming the game? </p><p></p><p>I can't say that decades of my own experience and hearsay don't seriously back that up. I've known many gamers who accumulated large libraries for games they rarely or never played, modules they never ran even though they did play the game in question, or longer adventures they played but never completed. </p><p></p><p>OTOH, I have known some campaigns to go quite long. I heavily-modified AD&D and ran a campaign with a reasonably stable group for 10 years. I played in 3e campaigns that straddled 3.0 & 3.5, and, limited to core+1, and with great player restraint, didn't experience serious problems until 13th level. I've played 4e through Epic, and am currently running a 4e campaign that has, running weekly ~2hr sessions since 2012, reached 27th, even with, weirdly, a couple of the players still really being 'casuals' by any reasonable definition. I've played in and run Storyteller and Hero Systems campaigns that went on for years, characters with hundreds of xp (to the scale of those exp systems, roughly the equivalent of 16th-24th level). </p><p></p><p>It'd look a bit like an, MMO... :ducks:</p><p></p><p>...seriously, though, it'd need to be a reasonably balanced, extensible, option-rich system kept constantly up-to-date with errata to maintain playability - amidst complaints about 'nerfs,' & 'feelz' and so forth.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7877013, member: 996"] First off, I don't think it's /that/ small a fraction, once you consider all the games & styles out there. The incarnations of D&D that were the most widely played by brand-new players just popping in and checking it out - 1e (&c) of the TSR fad years, and, now, 5e - are certainly going to skew to lower levels, the average brought down by the robust influx of new players whom it fails to catch on a permanent basis. And, virtually every version of D&D has had mechanical issues at higher levels, as well, so even players who are seriously bitten by the bug may re-boot their campaigns and old-school 'name' level (around 10) or cap it mechanically as in the 3.5 'E6' variant. Maybe they'll tend to be disappointed in themselves when the game failed to hold their interest (I just got distracted with RL) or remain playable at high levels (I just wasn't a good enough GM), while if the game didn't present those higher levels, at all, they'd be blaming the game? I can't say that decades of my own experience and hearsay don't seriously back that up. I've known many gamers who accumulated large libraries for games they rarely or never played, modules they never ran even though they did play the game in question, or longer adventures they played but never completed. OTOH, I have known some campaigns to go quite long. I heavily-modified AD&D and ran a campaign with a reasonably stable group for 10 years. I played in 3e campaigns that straddled 3.0 & 3.5, and, limited to core+1, and with great player restraint, didn't experience serious problems until 13th level. I've played 4e through Epic, and am currently running a 4e campaign that has, running weekly ~2hr sessions since 2012, reached 27th, even with, weirdly, a couple of the players still really being 'casuals' by any reasonable definition. I've played in and run Storyteller and Hero Systems campaigns that went on for years, characters with hundreds of xp (to the scale of those exp systems, roughly the equivalent of 16th-24th level). It'd look a bit like an, MMO... :ducks: ...seriously, though, it'd need to be a reasonably balanced, extensible, option-rich system kept constantly up-to-date with errata to maintain playability - amidst complaints about 'nerfs,' & 'feelz' and so forth. [/QUOTE]
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