Dragongrief
Explorer
In 3.x I had been toying around with items that leveled along with the character.
I like the concept for couple reasons: 1) it gives the characters something *special*, not just "Yay, a +2 Flameburst weapon"; and 2) it makes my job as a DM easier by not having to make sure everyone gets a new weapon/armor every X levels o stay up with the power curve.
So now it's 4e, and I've decided to take another stab at it. I pulled out some artifact level armors that I made in 2e (my world's version of the Ronin Warriors' armors). I based them on mythological creatures/locations.
Below is the one I've restatted with the (approximate) level each ability is gained at.
Armor of the Phoenix
Leather Armor (changes to masterwork versions at appropriate levels)
Properties: Resist Fire 5 (Increases to 10 at Lv.11 and 15 at Lv. 21)
Enhancement: +1 @ Lv.1, Lv.6, Lv.11, etc
Flames of Wrath [Daily, Minor * Fire] Level 7
Until the end of your next turn, any creature striking you in melee takes 1d10+Cha.Mod. fire damage.
Sustain Move.
Flames of Rebirth: [Daily] Level 22
Instead of making a Death Save; spend up to 3 healing surges. Gain a +2 Power bonus to all Defenses until the end of your next turn. If you spent no surges, you are stabilized at 0 hit points.
Thoughts, comments, questions?
Unfortunately I can only remember the concepts for five of the armors (3 "good", 2 "evil") - Phoenix, Leviathan, High Mountain, Darkwyrm and Basilisk.
If anyone would like, I can post the others once I've written them up. Feel free to give ideas on things to base them on as well.
I like the concept for couple reasons: 1) it gives the characters something *special*, not just "Yay, a +2 Flameburst weapon"; and 2) it makes my job as a DM easier by not having to make sure everyone gets a new weapon/armor every X levels o stay up with the power curve.
So now it's 4e, and I've decided to take another stab at it. I pulled out some artifact level armors that I made in 2e (my world's version of the Ronin Warriors' armors). I based them on mythological creatures/locations.
Below is the one I've restatted with the (approximate) level each ability is gained at.
Armor of the Phoenix
Leather Armor (changes to masterwork versions at appropriate levels)
Properties: Resist Fire 5 (Increases to 10 at Lv.11 and 15 at Lv. 21)
Enhancement: +1 @ Lv.1, Lv.6, Lv.11, etc
Flames of Wrath [Daily, Minor * Fire] Level 7
Until the end of your next turn, any creature striking you in melee takes 1d10+Cha.Mod. fire damage.
Sustain Move.
Flames of Rebirth: [Daily] Level 22
Instead of making a Death Save; spend up to 3 healing surges. Gain a +2 Power bonus to all Defenses until the end of your next turn. If you spent no surges, you are stabilized at 0 hit points.
Thoughts, comments, questions?
Unfortunately I can only remember the concepts for five of the armors (3 "good", 2 "evil") - Phoenix, Leviathan, High Mountain, Darkwyrm and Basilisk.
If anyone would like, I can post the others once I've written them up. Feel free to give ideas on things to base them on as well.