Paul Farquhar
Legend
Or they could simply throw it at the caster an break their concentration.If the target has rope and a grappling hook, they can use it to anchor themselves somewhere and climb down.
Or they could simply throw it at the caster an break their concentration.If the target has rope and a grappling hook, they can use it to anchor themselves somewhere and climb down.
Or they could simply throw it at the caster an break their concentration.
White room math is something to be cautious of, as it almost never tells the whole story. That goes doubly so if you cherry pick examples that "prove" your point.When one looks at damage from the perspective of monster action reduction, then we see the following.
I've seen heavy hitters take down tough monsters in the opening round, before those creatures ever got a chance to act. In those scenarios (given the encounter you proposed) 5 monster actions have been eliminated.That an OP striker may be able to take down a single for in 1-2 rounds, but there are 4 more. If the battle lasts 5 rounds then he has eliminated 3 monster actions than if he was doing nothing.
Sure, if you use a scenario where the creatures are too tough to be taken out. I think it would be more fair to assume a scenario where the AoE can shine.An AOE softens up a bunch of guys but does not immediately reduce monster actions. He simply makes it easier for single target characters to mop up later.
It's a good but fairly situational spell. It's nice that it has both combat and utility applications. But the simple fact is that many things can largely foil it. A low ceiling. The target having a decent ranged attack. The target having eaten a big lunch (the weight restriction). It's a solid spell, but certainly not one I take with every caster I play (assuming it's available).A Levitate takes out 1 for immediately, which is 5 action monsters. A Twin Levitate kills 10 monster actions. That is if they both fail. It averages out to 7.5 monster actions accounting for chance to save on 1 or 2 targets and whatnot.
From this perspective and the ease of killing them in the air, this is a very potent spell
The overpowered 2nd level save or die spell against which all other comers must be measured is Suggestion.
Which was surprising because I first took them as players who would kill anything that slightly inconvenienced them.
Could you elaborate on why the spell is so overpowered? My build happens to have it and I'd love to know how to abuse it. I've explored Command, Minor Illusion, Silent Image, and Mage Hand. But Suggestion is one that is so open ended I didn't know how to approach using it in real clever ways. Are there in-combat suggestions that you've found effective, or is it really only useful out of combat?The overpowered 2nd level save or die spell against which all other comers must be measured is Suggestion.
The cliff idea doesn't work as you want as Levitate says they float gently to the ground when the spell ends, regardless of how it ends. The cliff would simply make them go away, not killed. Given that we have 10 minutes, it shouldn't be hard to pelt them to death.
Oh, I don't know. A slow several hundred foot drop with scenery seems like it would be a good ride attraction to me. A few more ride ideas and we could come up with a real gold maker.How dreadfully boring.
Floating in the air is going to make that virtually impossible. They have no leverage, so anything thrown is going to be very weak and very inaccurate. I'd rule disadvantage on the attacks and advantage on the concentration checks.Or they could simply throw it at the caster an break their concentration.