Urgo'Nangoroth the Mojh
Truename - Sysnanthartelock
Mohj: Runethane 1 / Akashic 2
Height: 6'4"
Weight: 120 lbs
Scales: Blackish Green (right arm) or Green (rest of the body) with purple hints at joints and around the eyes & mouth. If close, one can see that the left arm has thousands of tiny characters and runes tatooed on the skin (these tatoos stop at the wrist).
Eyes: Black
Age: 20
Attributes
Str: 8 (-1) [0 points]
Dex: 14 (+2) [6 points]
Con: 12 (+1) [14-2 racial, 6 points]
Int: 18 (+4) [16+2 racial, 10 points]
Wis: 14 (+2) [6 points]
Cha: 12 (+1) [4 points]
Hit Dice: 1d6 + 1, 1d6+1, 1d6+1
HP: 18
AC: 13 [10 +2 dex +1 natural armor]
Initiative: +2
BAB: +1
Melee: 0 [-1 Strength]
Ranged: +3 [+2 Dex]
Speed: 30’
Saves
Fort: +1 [+0 base, +1 Con]
Ref: +2 [+0 base, +2 Dex]
Will: +7 [+5 base, +2 Wis]
Attacks-Weapons:
Dagger: 0 [1 melee - 1 strength, 1d4-1 damage, 19-20/x2, P]
Dagger(thrown): +3 [+3 ranged, 1d4-1 damage, 19-20/x2, P]
Heavy Crossbow: +3 [+3 ranged, 1d10 damage , 19-20/x2, 120ft, P], 10 bolts
Feats: Peaceful mage (ceremonial), Spell affinity - fireburst (talent), Energy mage - fire (ceremonial)
Skills: 68 skill points
[ (8+4 (Int))x4 Akashik 1, 8+4 (Int) Akashik 2, 4+4 (Int) Runethane 1:
Alchemy + 10 [ 6 Ranks + 4 (Int) ], +2 with Alchemist's lab.
Appraise + 9 [ 5 Ranks + 4 (Int) ], +2 with magnifying glass for small items
Balance + 4 [ 0 Ranks + 2 (Dex) + 2 (Mojh bonus) ]
Bluff + 6 [ 5 Ranks + 1 (Cha) ]
Concentration + 7 [ 6 Ranks + 1 (Con) ]
Craft (tatoo) + 5 [ 1 Ranks + 4 (Int) ]
Decipher Script + 5 [ 1 Ranks + 4 (Int) ]
Diplomacy + 7 [ 2 Ranks + 1 (Cha) + 4 (Bluff + sence motive synergy bonus) ]
Disguise + 3 [ 0 Ranks + 1 (Cha) + 2 (Bluff synergy bonus when acting in character and observed) ]
Forgery + 11 [ 5 Ranks + 4 (Int) + 2 (Mojh) ]
Intimidate + 3 [ 0 Ranks + 1 (Cha) + 2 (Bluff synergy bonus) ]
Innuendo + 5 [ 1 Ranks + 2 (Wis) + 2 (Bluff synergy bonus to transmit, Sence motive synergy bonus to receive messages) ]
Knowledge (Architecture) + 9 [ 1 Ranks + 4 (Int) + 4 (perfect recall) ]
Knowledge (ceremony) + 10 [ 2 Ranks + 4 (Int) + 4 (perfect recall) ]
Knowledge (Cosmology) + 9 [ 1 Ranks + 4 (Int) + 4 (perfect recall) ]
Knowledge (Dangerous beasts) + 9 [ 1 Ranks + 4 (Int) + 4 (perfect recall) ]
Knowledge (Engineering) + 9 [ 1 Ranks + 4 (Int) + 4 (perfect recall) ]
Knowledge (Geography) + 9 [ 1 Ranks + 4 (Int) + 4 (perfect recall) ]
Knowledge (history) + 9 [ 1 Ranks + 4 (Int) + 4 (perfect recall) ]
Knowledge (magic) + 14 [ 6 Ranks + 4 (Int) + 4 (perfect recall) ]
Knowledge (nature) + 9 [ 1 Ranks + 4 (Int) + 4 (perfect recall) ]
Knowledge (Nobility and curtosy) + 9 [ 1 Ranks + 4 (Int) + 4 (perfect recall) ]
Knowledge (religion) + 9 [ 1 Ranks + 4 (Int) + 4 (perfect recall) ]
Knowledge (runes) + 16 [ 6 Ranks + 4 (Int) + 4 (perfect recall) + 2 (Mojh) ]
Knowledge (Science) + 9 [ 1 Ranks + 4 (Int) + 4 (perfect recall) ]
Sense motive + 7 [ 5 Ranks + 2 (Wis) ]
Spellcraft + 10 [ 6 Ranks + 4 (Int) ]
Sleight of Hand + 5 [ 1 Ranks + 2 (Dex) + 2 (Bluff synergy bonus) ]
Spot + 2 [ 0 Ranks + 2 (Wis) ]
Languages - Common, Draconic, Giant, Faen, Celestial, Infernal.
Racial qualities:
Darkvision: Mojh can see in the dark up to 60 feet.
+2 racial bonus to Balance checks.
+1 natural armor bonus to Armor Class.
Automatic Languages:Common and Draconic.
Runes: 2 known, 1 existence
lesser runes known: Rune of Armor, Rune of knowledge
Spell Stots: 3/1 (2/0 Runethane 2, +1/+1 Int)
Spells readied 3/1 (3/1 Runethane 2, +1/+1 Int)
(0) Detect magic, minor Illusion, detect poison
(1) Fireburst
Possessions:
Mules ; Quantity: 2 ; Unit price: 8 gp [ 0 lb ] ;Tot. Cost: 16 ;Tot. Weight: 0
Closed wagon with lock (good) on door. ; Quantity: 1 ; Unit price: 200 gp [ 0 lb ] ;Tot. Cost: 200 ;Tot. Weight: 0
Chests 1 ; Quantity: 1 ; Unit price: 2 gp [ 25 lb ] ;Tot. Cost: 2 ;Tot. Weight: 25
good lock on chest ; Quantity: 1 ; Unit price: 80 gp [ 1 lb ] ;Tot. Cost: 80 ;Tot. Weight: 1
Alchemist's lab ; Quantity: 1 ; Unit price: 500 gp [ 40 lb ] ;Tot. Cost: 500 ;Tot. Weight: 40
Masterwork artisants tools (forgery) ; Quantity: 1 ; Unit price: 55 gp [ 5 lb ] ;Tot. Cost: 55 ;Tot. Weight: 5
Merchants scale ; Quantity: 1 ; Unit price: 2 gp [ 1 lb ] ;Tot. Cost: 2 ;Tot. Weight: 1
Ink (1 oz vial) -red ; Quantity: 1 ; Unit price: 8 gp [ 0 lb ] ;Tot. Cost: 8 ;Tot. Weight: 0
Ink (1 oz vial) -blue ; Quantity: 1 ; Unit price: 8 gp [ 0 lb ] ;Tot. Cost: 8 ;Tot. Weight: 0
Ink (1 oz vial) -yellow ; Quantity: 1 ; Unit price: 8 gp [ 0 lb ] ;Tot. Cost: 8 ;Tot. Weight: 0
Ink (1 oz vial) -black ; Quantity: 5 ; Unit price: 8 gp [ 0 lb ] ;Tot. Cost: 40 ;Tot. Weight: 0
Inkpen ; Quantity: 20 ; Unit price: 0.1 gp [ 0 lb ] ;Tot. Cost: 2 ;Tot. Weight: 0
paper (sheet) ; Quantity: 25 ; Unit price: 0.4 gp [ 0 lb ] ;Tot. Cost: 10 ;Tot. Weight: 0
parchment ; Quantity: 50 ; Unit price: 0.2 gp [ 0 lb ] ;Tot. Cost: 10 ;Tot. Weight: 0
Chalk (piece) ; Quantity: 50 ; Unit price: 0.01 gp [ 0 lb ] ;Tot. Cost: 0.5 ;Tot. Weight: 0
Sealing wax (red) ; Quantity: 2 ; Unit price: 1 gp [ 0 lb ] ;Tot. Cost: 2 ;Tot. Weight: 0
Sealing wax (yellow) ; Quantity: 2 ; Unit price: 1 gp [ 0 lb ] ;Tot. Cost: 2 ;Tot. Weight: 0
Sealing wax (blue) ; Quantity: 2 ; Unit price: 1 gp [ 0 lb ] ;Tot. Cost: 2 ;Tot. Weight: 0
Sealing wax (black) ; Quantity: 2 ; Unit price: 1 gp [ 0 lb ] ;Tot. Cost: 2 ;Tot. Weight: 0
Sealing wax (white) ; Quantity: 2 ; Unit price: 1 gp [ 0 lb ] ;Tot. Cost: 2 ;Tot. Weight: 0
Chests 2 (unlocked) ; Quantity: 1 ; Unit price: 2 gp [ 25 lb ] ;Tot. Cost: 2 ;Tot. Weight: 25
Bedroll ; Quantity: 1 ; Unit price: 0.1 gp [ 5 lb ] ;Tot. Cost: 0.1 ;Tot. Weight: 5
Blanket, winter ; Quantity: 1 ; Unit price: 0.5 gp [ 3 lb ] ;Tot. Cost: 0.5 ;Tot. Weight: 3
Cold weather outfit ; Quantity: 1 ; Unit price: 8 gp [ 7 lb ] ;Tot. Cost: 8 ;Tot. Weight: 7
Back pack ; Quantity: 1 ; Unit price: 2 gp [ 2 lb ] ;Tot. Cost: 2 ;Tot. Weight: 2
Pack saddle ; Quantity: 1 ; Unit price: 15 gp [ 0 lb ] ;Tot. Cost: 15 ;Tot. Weight: 0
Chests 3 (unlocked) ; Quantity: 1 ; Unit price: 2 gp [ 25 lb ] ;Tot. Cost: 2 ;Tot. Weight: 25
Book + 2 of runes ; Quantity: 1 ; Unit price: 40 gp [ 1 lb ] ;Tot. Cost: 40 ;Tot. Weight: 1
Book + 2 of magic ; Quantity: 1 ; Unit price: 40 gp [ 1 lb ] ;Tot. Cost: 40 ;Tot. Weight: 1
Book + 2 of spellcraft ; Quantity: 1 ; Unit price: 40 gp [ 1 lb ] ;Tot. Cost: 40 ;Tot. Weight: 1
Book + 2 of history ; Quantity: 1 ; Unit price: 40 gp [ 1 lb ] ;Tot. Cost: 40 ;Tot. Weight: 1
Chests 4 (unlocked - padded) ; Quantity: 1 ; Unit price: 2 gp [ 25 lb ] ;Tot. Cost: 2 ;Tot. Weight: 25
Alchemist's fire ; Quantity: 3 ; Unit price: 7 gp [ 1.25 lb ] ;Tot. Cost: 21 ;Tot. Weight: 3.75
Alchemist's frost ; Quantity: 3 ; Unit price: 7 gp [ 1.25 lb ] ;Tot. Cost: 21 ;Tot. Weight: 3.75
Chests 5 (unlocked - padded) ; Quantity: 1 ; Unit price: 2 gp [ 25 lb ] ;Tot. Cost: 2 ;Tot. Weight: 25
Antitoxin ; Quantity: 2 ; Unit price: 16.67 gp [ 0 lb ] ;Tot. Cost: 33.34 ;Tot. Weight: 0
Acid ; Quantity: 2 ; Unit price: 7 gp [ 1.25 lb ] ;Tot. Cost: 14 ;Tot. Weight: 2.5
Flash powder ; Quantity: 2 ; Unit price: 12 gp [ 1.25 lb ] ;Tot. Cost: 24 ;Tot. Weight: 2.5
Smoke bomb ; Quantity: 2 ; Unit price: 13.34 gp [ 1.25 lb ] ;Tot. Cost: 26.68 ;Tot. Weight: 2.5
Tanglegfoot bag ; Quantity: 3 ; Unit price: 16.67 gp [ 4 lb ] ;Tot. Cost: 50.01 ;Tot. Weight: 12
Thunderstone ; Quantity: 2 ; Unit price: 10 gp [ 1.25 lb ] ;Tot. Cost: 20 ;Tot. Weight: 2.5
Tindertwig ; Quantity: 20 ; Unit price: 0.34 gp [ 0 lb ] ;Tot. Cost: 6.8 ;Tot. Weight: 0
Trollbane powder ; Quantity: 3 ; Unit price: 3.34 gp [ 1 lb ] ;Tot. Cost: 10.02 ;Tot. Weight: 3
Sunrod ; Quantity: 3 ; Unit price: 0.67 gp [ 1 lb ] ;Tot. Cost: 2.01 ;Tot. Weight: 3
Smokestick ; Quantity: 3 ; Unit price: 6.67 gp [ 0 lb ] ;Tot. Cost: 20.01 ;Tot. Weight: 0
Hung on wall:
Waterskin ; Quantity: 1 ; Unit price: 1 gp [ 0 lb ] ;Tot. Cost: 1 ;Tot. Weight: 0
Iron Pot ; Quantity: 1 ; Unit price: 0.5 gp [ 2 lb ] ;Tot. Cost: 0.5 ;Tot. Weight: 2
Trail rations (per day, on shelves) ; Quantity: 10 ; Unit price: 0.5 gp [ 1 lb ] ;Tot. Cost: 5 ;Tot. Weight: 10
10ft ladder (Top of wagon) ; Quantity: 1 ; Unit price: 0.05 gp [ 20 lb ] ;Tot. Cost: 0.05 ;Tot. Weight: 20
Shovel ; Quantity: 1 ; Unit price: 2 gp [ 8 lb ] ;Tot. Cost: 2 ;Tot. Weight: 8
Wearing/Carrying
Dagger (Front left) ; Quantity: 1 ; Unit price: 2 gp [ 1 lb ] ;Tot. Cost: 2 ;Tot. Weight: 1
Dagger (front right) ; Quantity: 1 ; Unit price: 2 gp [ 1 lb ] ;Tot. Cost: 2 ;Tot. Weight: 1
Adventurer's outfit ; Quantity: 1 ; Unit price: 5 gp [ 2 lb ] ;Tot. Cost: 5 ;Tot. Weight: 2
Amulet of spell knowledge-true strike (around neck) ; Quantity: 1 ; Unit price: 1000 gp [ 0 lb ] ;Tot. Cost: 1000 ;Tot. Weight: 0
Belt pouch (left) ; Quantity: 1 ; Unit price: 1 gp [ 0.5 lb ] ;Tot. Cost: 1 ;Tot. Weight: 0.5
Magnifying glass ; Quantity: 1 ; Unit price: 100 gp [ 0 lb ] ;Tot. Cost: 100 ;Tot. Weight: 0
Antitoxin ; Quantity: 1 ; Unit price: 16.67 gp [ 0 lb ] ;Tot. Cost: 16.67 ;Tot. Weight: 0
Tindertwig ; Quantity: 5 ; Unit price: 0.34 gp [ 0 lb ] ;Tot. Cost: 1.7 ;Tot. Weight: 0
Flint and steel ; Quantity: 1 ; Unit price: 1 gp [ 0 lb ] ;Tot. Cost: 1 ;Tot. Weight: 0
20gp red gem ; Quantity: 3 ; Unit price: 20 gp [ 0 lb ] ;Tot. Cost: 60 ;Tot. Weight: 0
little sack for coins (front left) see coins below
Belt pouch (right) ; Quantity: 1 ; Unit price: 1 gp [ 0.5 lb ] ;Tot. Cost: 1 ;Tot. Weight: 0.5
Tindertwig ; Quantity: 1 ; Unit price: 0.34 gp [ 0 lb ] ;Tot. Cost: 0.34 ;Tot. Weight: 0
Trollbane powder ; Quantity: 1 ; Unit price: 3.34 gp [ 1 lb ] ;Tot. Cost: 3.34 ;Tot. Weight: 1
Smoke bomb ; Quantity: 1 ; Unit price: 13.34 gp [ 1.25 lb ] ;Tot. Cost: 13.34 ;Tot. Weight: 1.25
Sash (padded) ; Quantity: 1 ; Unit price: 0.1 gp [ 0.5 lb ] ;Tot. Cost: 0.1 ;Tot. Weight: 0.5
Alchemist's frost ; Quantity: 1 ; Unit price: 6.34 gp [ 1.25 lb ] ;Tot. Cost: 6.34 ;Tot. Weight: 1.25
Alchemist's fire ; Quantity: 1 ; Unit price: 6.34 gp [ 1.25 lb ] ;Tot. Cost: 6.34 ;Tot. Weight: 1.25
Back (strap)
Heavy cross bow (back) ; Quantity: 1 ; Unit price: 50 gp [ 9 lb ] ;Tot. Cost: 50 ;Tot. Weight: 9
10 Bolts ; Quantity: 1 ; Unit price: 1 gp [ 2 lb ] ;Tot. Cost: 1 ;Tot. Weight: 2
Coins= 26.31 gp
Weight carried (with cross bow & bolts) = 21.25 lb
Weight carried (no cross bow & bolts) = 10.25 lb
Amulet of Spell Knowledge (True strike): This smooth-cut stone contains a single complex or exotic spell that the wearer adds to her repertoire. She can now choose to ready this spell as if she had normal access to it.
Moderate transmutation; Caster Level varies (just high enough to cast spell implanted in stone); Craft Constant Item, varies (creator must know spell implanted in stone); Price: (level of spell implanted) squared: 1,000 gp;Weight:—
Appearance:
Urgo'Nangoroth's right arm has personal notes tatooed in it to prepare his 0 and first level spells. The characters are tiny, and one must be less than 2" away to recognise them.
Personality:
Urgo'Nangoroth (the re-awakened one, in Draconic - Urgo for short) is very intellectually curious. He sees his Mojh-dom as a a great gift that was bestowed upon him, and has an unusual appreciation for life. For a Mojh, he is very "human" and friendly.
He is somewhat disapointed that others view his Mojhdom with suspicion, as specially since the transformation saved his life. also, because of his history, he dislikes the idea that the Giants are the sole decision makers in the Land of the Diamond Throne. He understands the hitorical role of the Tall ones, but he feels that that other races need more power. The Giants, like all people, have a biased view of life. Balance can be acheived if more races participate in ruling the land. Just as anybody else he meets, he will judge Giants on an individual level.
He is intrigued by faens, the only other race that has a "transformation ritual". He views those faens that choose to become sprites as kindred spirits (even though they sometimes make no sence at all).
Since he is still new to Mojhdom, he has not gotten used to refering to himself as genderless. He also refers to his brother as "him" and not "it".
He is protective of his brother. Urgo understands his pain and his dislike of giants, but is afraid that he may go too far and get hurt one day. However, he is very grateful to have him. Most mojh are very lonely, but because his twin underwent the transformation with him, he doesn't have this feeling of isolation.
Backstory:
- Relatively modest family with head of household that works for the Giants, city/town X.
- Fatal congenital disease started to affect at about age 15. Unknown disease, but every year, we became weaker, and weaker. Also, we could have become disfigured as humans (see why below, also, this could explain why we may not have a 100% exact Mojh physiology (I'm thinking of the things on your head that open when you get mad; I haven thought of anything specific for my character, maybe a weird color or something)).
- The giants refused to help our parents in sending us to a known Mojh enclave at location X. At the begining, the request to the giants was for financial assistance, but the giants not only refused, but started spying on the family to make sure our goal didn't happen. They also intimidated them.
- Faked funeral, so we could disapear without hurting the family. This adds a bit of spice to our story. We need to figure out the details (did we get spare bodies? Since we were disfigured, we had to modify them in some way. Was only our direct tfamily involved, or did we get help. I'm thinking hat The mojh fromthe enclave could have helped us, and the fact that strange lizard-like creatures were walking about in our neck of town could have freaked the giants even more...
- We got transformed/re-awakened. Here we are. Why are we going to the town we'll be starting in? Maybe we heard the forgery business is good there? Maybe I'm looking for a special ingredient for may alchemical formulation. Maybe I want to buy a book from a know alchemy guru there...