cybertalus said:
I've been resisting the temptation to hand out a magic sword called The Millenium Falchion for a long time now.
Hey, that could work as long as it had an appropriate backstory. Something like this:
There is a cave that is infused with magic to such a degree that if you put a small bladed weapon in it, a crystalline sediment will build up around it like a sharp stalagmite. Over time it accretes and gets bigger and sharper, since this crystal is stronger than anything that the smiths have figured out how to make. However, it takes a long time for large weapons to grow, and they are referred to by how long they have been in there, such as a decade dagger or a century shortsword.
Now, near this cave is a kingdom where once a vagabond named Ian lived. He was allowed to live on the castle grounds as a reminder to all the members of the court of just how much worse off they could be. One day, however, the king happened to catch Ian in a compromising position with the princess, and was understandably enraged. Naturally, he didn't want word of what had really happened to get out, as it would be a scandal, so he trumped up a dozen false charges against the vagrant and then ordered him skinned alive. Well, after performing the sentence, the castle executioner took the small knife he had used to the magical cave and placed it there, where it stayed for a thousand years, gradually growing larger until it was finally removed as a large curved sword.
So you see, there's a perfectly logical reason why your players could find the Millenium falchion, the shiv that flayed the castle bum Ian under twelve pretexts.