Abstraction
First Post
The article on terrain:
Doomspore (Any)
Usually found in large, natural caverns, this fungus takes the form of a clump of toadstools, some of which reach a height of about 3 feet tall. A square of doomspore is difficult terrain and provides cover to anyone standing within.
If any creature enters a doomspore's square (or uses a standard action to kick or poke at it, if within reach), a doomspore releases a cloud of spores that provides concealment to all creatures within its own and adjacent squares. Furthermore, a bloodied creature in the area of a cloud when created, who moves into the cloud, or begins its turn in the cloud, is subject to a Fortitude attack (+10) that deals 1d10 points of poison damage on a hit. In addition, a target hit by a doomspore is weakened and takes ongoing poison 5 (save ends both conditions; creatures with immunity to or resist poison 5 are immune to the weakened condition also).
This cloud (and its effects on a bloodied character) persists for the remainder of the encounter (or for 5 minutes). Once the cloud settles, the doomspore can't produce another for 24 hours.
So poison is a fortitude attack, instead of save. We knew that pretty well.
Poison deals poison damage. That's new. Poison as a damage type and a resistance type.
Ongoing poison damage. The text seems to say that once poisoned, the character takes 5 points of poison damage every round until a successful save. That stinks for wizards, I'm sure!
Attack only happening if the bloodied condition is met. Seems the poison goes away if the bloodied condition is removed.
Weakened is a state. Like fatigued?
Doomspore (Any)
Usually found in large, natural caverns, this fungus takes the form of a clump of toadstools, some of which reach a height of about 3 feet tall. A square of doomspore is difficult terrain and provides cover to anyone standing within.
If any creature enters a doomspore's square (or uses a standard action to kick or poke at it, if within reach), a doomspore releases a cloud of spores that provides concealment to all creatures within its own and adjacent squares. Furthermore, a bloodied creature in the area of a cloud when created, who moves into the cloud, or begins its turn in the cloud, is subject to a Fortitude attack (+10) that deals 1d10 points of poison damage on a hit. In addition, a target hit by a doomspore is weakened and takes ongoing poison 5 (save ends both conditions; creatures with immunity to or resist poison 5 are immune to the weakened condition also).
This cloud (and its effects on a bloodied character) persists for the remainder of the encounter (or for 5 minutes). Once the cloud settles, the doomspore can't produce another for 24 hours.
So poison is a fortitude attack, instead of save. We knew that pretty well.
Poison deals poison damage. That's new. Poison as a damage type and a resistance type.
Ongoing poison damage. The text seems to say that once poisoned, the character takes 5 points of poison damage every round until a successful save. That stinks for wizards, I'm sure!
Attack only happening if the bloodied condition is met. Seems the poison goes away if the bloodied condition is removed.
Weakened is a state. Like fatigued?