Longbow
First Post
Some of my players characters died and couldn´t be raised. So they made brand new PCs, starting at level 11. I gave them 66.000 GP to buy magic items and equipment as stated in the DMG.
At first I told them they can buy any items they like with the gold. One of the players then said he will get a +5 armor. That got me a little worried. I think having only a few items that cost a lot could be unbalancing.
I then made some limits what to buy and how much gold they could use for an item. Now I´m afraid their ACs could be too low. I´ve allowed the following items which provide a bonus to AC: Ring of Protection +2, Amulet of Natural Armor +2, Armor/Shields +2.
A character with a Fullplate +2, Ring of Protection +2, Dex 12 would have AC 23 or AC 25 with an Amulet of Natural Armor +2. The same PC gets AC 27 oder AC 29 with a Large Shield +2.
Someone wielding a shield looks OK, a Greatsword-wielding Fighter not. Of course, spells like Haste help out, too.
These are my total rules for what my players can buy, the values are only a limit for the total cost of one item:
15.000 for armor/shields. Animated Shield and +3 enhancement is not allowed (so no Fullplate +3, a Light Fortification Fullplate+2 would be OK).
20.000 for weapons. Holy, Unholy, Axiomatic, Thundering, Chaotic, Lawful, Bane, Disruption, Wounding are not allowed; no more that one energy damaging effect like flaming per weapon
15.000 for rings
14.000 for rods
2.200 for scrolls
17.000 for staffs
21.000 for wands
900 for potions
16.000 for wondrous items. Cloak of Resistance+4 is not allowed. Stat-boosting items are OK, but PCs can get only one with a +4 bonus and only one with a +2 bonus.
So, am I just being worried over nothing or did I make an error with those limits?
At first I told them they can buy any items they like with the gold. One of the players then said he will get a +5 armor. That got me a little worried. I think having only a few items that cost a lot could be unbalancing.
I then made some limits what to buy and how much gold they could use for an item. Now I´m afraid their ACs could be too low. I´ve allowed the following items which provide a bonus to AC: Ring of Protection +2, Amulet of Natural Armor +2, Armor/Shields +2.
A character with a Fullplate +2, Ring of Protection +2, Dex 12 would have AC 23 or AC 25 with an Amulet of Natural Armor +2. The same PC gets AC 27 oder AC 29 with a Large Shield +2.
Someone wielding a shield looks OK, a Greatsword-wielding Fighter not. Of course, spells like Haste help out, too.
These are my total rules for what my players can buy, the values are only a limit for the total cost of one item:
15.000 for armor/shields. Animated Shield and +3 enhancement is not allowed (so no Fullplate +3, a Light Fortification Fullplate+2 would be OK).
20.000 for weapons. Holy, Unholy, Axiomatic, Thundering, Chaotic, Lawful, Bane, Disruption, Wounding are not allowed; no more that one energy damaging effect like flaming per weapon
15.000 for rings
14.000 for rods
2.200 for scrolls
17.000 for staffs
21.000 for wands
900 for potions
16.000 for wondrous items. Cloak of Resistance+4 is not allowed. Stat-boosting items are OK, but PCs can get only one with a +4 bonus and only one with a +2 bonus.
So, am I just being worried over nothing or did I make an error with those limits?
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