Blessed Kitten
First Post
Okay, some systems do have mechanics for moral dilemmas. V:tM (haven't played the latest version) with Humanity and virtues as stats, for example. While I can see how that might help focus the game more on those sorts of things, I don't know that they add much more than what you can do with good roleplaying.
I guess I haven't spent enough time playing other systems, and my time with V:tM was some of the worst gaming I have experienced (mostly due to players/GM).
I still think that you can have lots of cool moral conflict without any morality mechanics built into the system, but by the same token you can have lots of cool negotiations without a diplomacy skill.
Now I'm curious as to what other peoples' experiences are with systems that actually have more codified mechanics for moral conflicts. Do such mechanics really add to the level, fun or coolness factor of moral dilemmas? Or, do they make potentially interesting and tricky situations into a mere die roll?
I guess I haven't spent enough time playing other systems, and my time with V:tM was some of the worst gaming I have experienced (mostly due to players/GM).
I still think that you can have lots of cool moral conflict without any morality mechanics built into the system, but by the same token you can have lots of cool negotiations without a diplomacy skill.
Now I'm curious as to what other peoples' experiences are with systems that actually have more codified mechanics for moral conflicts. Do such mechanics really add to the level, fun or coolness factor of moral dilemmas? Or, do they make potentially interesting and tricky situations into a mere die roll?