Centaur
First Post
Has anyone ever used, seen or created rules for a set of magical items that allow for the pooling and sharing of a resource.
For example:
- A set of magical amulets that allow everyone using them to pool all their HP into one big pool. If anyone is attacked, the Damage comes off top of the pool. If anyone drinks a potion of healing, it and back to the pool. Temporary HPs are added to the top of the pool.
- A set of magical amulets that allow a group of srocerers to share their spell casting pools. (if each Sorcerer can cast 3 1st level spells, then the two combined could cast a total of 6 1st level spells split between them)
Another form of this would a set of items that provide a bonus resource that can be shared between all involved. Example
- A set of rings that provides a total of 200 points per day of fire resistance. If anyone takes fire damage, it comes off this total first before being applied to the target.
- A set of bracers that can block up to 3 crtical blows per day, but divided between 6 people, there will never be enough to go around.
Should items of either of these natures be allowed in a game. If so, what sorts of costs would be attributed to them.
What are the possible routes of abuse and why should they be dis-allowed?
For example:
- A set of magical amulets that allow everyone using them to pool all their HP into one big pool. If anyone is attacked, the Damage comes off top of the pool. If anyone drinks a potion of healing, it and back to the pool. Temporary HPs are added to the top of the pool.
- A set of magical amulets that allow a group of srocerers to share their spell casting pools. (if each Sorcerer can cast 3 1st level spells, then the two combined could cast a total of 6 1st level spells split between them)
Another form of this would a set of items that provide a bonus resource that can be shared between all involved. Example
- A set of rings that provides a total of 200 points per day of fire resistance. If anyone takes fire damage, it comes off this total first before being applied to the target.
- A set of bracers that can block up to 3 crtical blows per day, but divided between 6 people, there will never be enough to go around.
Should items of either of these natures be allowed in a game. If so, what sorts of costs would be attributed to them.
What are the possible routes of abuse and why should they be dis-allowed?
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