• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Little Extra Rewards

Chad Hooper

First Post
Howdy, all.

I thought I'd share a few things I use in my campaign to reward a player for roleplaying above and beyond the call of duty besides flat XP rewards, treasure, or magic. Maybe some other GMs are looking for ideas, or maybe others have some of their own they can share here as well. If you're a player, couldn't hurt to run one or more of these past your GM, right:cool:

Roleplaying Bonuses (RP Bonus): I've been using these since 1990-something. A player does something really cool in character, I give them one of these and they make a hash mark to keep track of how many they have. Each RP Bonus is a +10% cumulative multiplier on all earned XP when next tallied up (we often go multiple sessions before totaling XP and doing level-ups). It is possible for a really creative player to double (or more!) earned XP this way. I chose percentage multipliers because they remain meaningful as levels and XP awards increase as PCs advance and face higher-level challenges. It's far less hassle than assigning a flat XP amount as a reward when somebody does something so cool it impresses me.

Hero Dice: I recently adopted this rule from THAC0dragon.com, you can read the details there. I give each player two such dice at the start of each session and allow carry-over of up to one unused one from one session to the next. These can be given out as an alternative to the RP Bonuses outlined above.

Critical Skill Success Reveals Unknown Character Ability (Crit Skill Ability: When a player rolls a crit on a skill check, I give the character a permanent trait that somehow relates to the the skill used. For example, our rogue rolled a crit on Observation. I gave her an eidetic memory for where things are in an enclosed space (e.g., a Darkness spell is dropped on the group, she knows at least where her companions are). The ranger rolled a crit Tracking check in the Underdark and is now, ironically, better at tracking underground than on the surface (the character is an elf). There are a couple more I've given out but I'd have to ask my players to jog my memory. In the case of the eidetic memory, that works automatically on a successful skill check. The elf gets a bonus to skill level for Underdark Tracking rolls. Just give them a cool little bonus that adds some depth and an ability that may rarely come up in play (or maybe more often, who knows?).

Just some alternative rewards I give my players to mix it up. I'm pretty sure the RP Bonus and Crit Skill Ability are original thoughts of my own, though it's possible others have also thought of them on their own.

Anyone else have alternative rewards they give in their games?
 

log in or register to remove this ad

aramis erak

Legend
A free reroll for their birthday, usable in the following session. No questions asked, go ahead and reroll once.

Feed me: one trivial retcon or reroll in following session.
Feed the group: An extra white Destiny (FFG SW) or everyone starts with advantage (D&D 5E).
 

AnimeSniper

Explorer
For some sessions I've allowed the human PC's one Hit Point or similar for every year that they've lived and for other races the same except divided by half or more.
In a WoTC Modern and Future style sessions I'v allowed the PC's to select one base class for every x-years that they've attended Elementary, Junior High, and High School systems of education... basically one Base for every three years of school so overall four levels.
 

Random Axe

Explorer
In a Vampire (White Wolf) game I ran, good or funny roleplaying gained a player a "GM Boon" card, which either provided 1 extra die to the dice pool for one roll, or one extra action in a round without a standard Dice Pool penalty.
In my Star Wars d6 game, the GM Boon card provides the rewarded player with one extra d6 to add to their dice pool for one roll.
It's also been a standard in my Star Wars campaigns, if a player scores the maximum possible on a dice roll, I give that character an automatic permanent +1 to that skill.
In D&D the DM Boon could offer an automatic one-time Advantage to one roll (r a Disadvantage to one opponent's roll)...
 

Remove ads

Top