Cap'n Kobold
Hero
NPCs are not bound to have the same abilities as Player character Classes do.Hmm. Just to be clear, I'm not talking about global rule changes.
I'm talking about breaking rules in localized situations or for specific NPCs.
It's not the same as fudging die rolls, but the principle is similar.
This doesn't mean that they aren't generally bound by the same rules: unless they have a capability that says otherwise for example, they still have to make stealth checks to sneak up on a PC.
However it is generally perfectly fine to allow one-off rituals, spells or similar capabilities that don't appear in the PHB. If the party are going up against an evil necromancer, you don't need to sweat the details as to exactly how many undead she could be controlling for example.