Insight
Adventurer
In terms of time period (and I think the game should stick to an established Star Wars background), I think it should come down to one of the three most popular eras:
1. Rebellion Era (aka "Original Trilogy")
2. Rise of the Empire/Fall of the Republic Era (aka "New Trilogy")
3. Knights of the Old Republic
We'd have the best chance attracting players and GMs with one of the above because they'd already be familiar with what's expected.
Rebellion Era -
Pros: Everyone is familiar with this era, lots of story to mine for adventure ideas, black and white conflict between Rebellion and Empire
Cons: Jedi very restricted (one could argue there shouldn't be *any* Jedi), problems with canon/continuity, short time period
Rise of the Empire/Fall of the Republic Era -
Pros: Most people are familiar with this era (but may not like the movies - not sure that this matters), probably the most material to mine for adventure ideas, good deal of "work space", Jedi plentiful (but doomed), lots of factions to use for enemies (the guilds, bounty hunters, the Sith, the resistance, etc)
Cons: Still some problems with canon/continuity (but less so because many of the major characters die off or become irrelevant)
Knights of the Old Republic Era -
Pros: Jedi and Sith are plentiful, large "work space", no real canon/continuity problems
Cons: Less familiarity with this era (as compared to the other options listed above), less real "story" to work with, may be too large (we might need to focus on a specific time or plot)
1. Rebellion Era (aka "Original Trilogy")
2. Rise of the Empire/Fall of the Republic Era (aka "New Trilogy")
3. Knights of the Old Republic
We'd have the best chance attracting players and GMs with one of the above because they'd already be familiar with what's expected.
Rebellion Era -
Pros: Everyone is familiar with this era, lots of story to mine for adventure ideas, black and white conflict between Rebellion and Empire
Cons: Jedi very restricted (one could argue there shouldn't be *any* Jedi), problems with canon/continuity, short time period
Rise of the Empire/Fall of the Republic Era -
Pros: Most people are familiar with this era (but may not like the movies - not sure that this matters), probably the most material to mine for adventure ideas, good deal of "work space", Jedi plentiful (but doomed), lots of factions to use for enemies (the guilds, bounty hunters, the Sith, the resistance, etc)
Cons: Still some problems with canon/continuity (but less so because many of the major characters die off or become irrelevant)
Knights of the Old Republic Era -
Pros: Jedi and Sith are plentiful, large "work space", no real canon/continuity problems
Cons: Less familiarity with this era (as compared to the other options listed above), less real "story" to work with, may be too large (we might need to focus on a specific time or plot)