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<blockquote data-quote="Deedlit" data-source="post: 403901" data-attributes="member: 3274"><p>Now, from the HotW thread, with the Lodoss elf race added, and a few changes made based on stuff already discussed in this thread, I bring level 7 stats for Deedlit.</p><p></p><p>Shaman 7 </p><p>Alignment: NG </p><p>Age: 170 (Not that it matters)</p><p>HD 7d6-7 , AC 15 (11 flatfooted, 15 touch) Movement 30 ft. </p><p>Statistics: </p><p>Str 8, Dex 18 (16 w/o gloves), Con 8, Int 14, Wis 20 (17 raised to 18 at level 4, 20 from periapt), Cha 19</p><p></p><p>Spell-like abilites:Levitate and Blink at will, as a 7th level sorcerer</p><p>BAB: +5 </p><p>Attack Bonus: Melee +11 rapier, +4 unarmed strike, Ranged +12 (longbow) </p><p>Damage: 1d6/18-20, x2 (Rapier), 1d8+1 (Longbow) </p><p>Skills: -1 Climb, +10 Diplomacy(+7 when dealing with non-elf/meadow sprite humanoids, +5 when dealing with drow), +8 Handle animal, +8 Heal, +17 Hide, +1 Jump, +12 Knowledge (Spirits), +6 Listen, +15 Move Silently, +2 Search, +6 Spot </p><p>Feats: Expertise, Improved Initiative, Empower Spell(Bonus metamagic feat), Augment Summoning, Weapon Finesse (Rapier) </p><p>Weapon/Armor Proficiency: All simple weapons, all light armor, rapiers and bows (shortbow, longbow, composite longbow, and composite shortbow). </p><p>Saves: Fortitude +5, Reflex +9, Will +13 </p><p>Initiative: +7 </p><p>Abilities: Turn/Rebuke Undead as a 5th level cleric (6/day), Reubuke or Command Animals or Plants as a 7th level cleric (6/day), Rebuke or Command Spirits as a 7th level cleric (6/day), Spirit's Favor (+Cha bonus to saving throws, already added in), Spontaneous Casting (Summon Monster spells, makes more sense then healing for a Lodoss shaman's summoning nature), Spirit Sight, +2 Save vs. Enchantments, Cannot cast healing spells </p><p>Items: +1 Dagger, +1 Longbow, Boots of elvenkind, Bracers of Armor +1, Cloak of elvenkind, Spell Component Pouch, Holy symbol, Wand of Cure Light Wounds, Falcon as a animal compainion(Not very sensible, but I couldn't think of anything good. Lodoss shamans rarely have animal companion), 30 MW arrows, 4 Glass Figures (10 HP, used for Substitution spell), 273 gold left </p><p></p><p>Spells Per Day (6/6+1/4+1/3+1/2+1), Domains: Celestial, Nature </p><p>Spells Commonly Memorized: </p><p>0-Detect Disease, Detect Magic (2), Detect Poison (2), Read Magic </p><p>1-Animal Friendship, Bless (2)*, Detect Evil, Endure Elements, Invisibility to Undead, Speak With Animals </p><p>2-Ancestral Vengeance (3), Commune with Lesser Spirit*, Hold Person </p><p>3-Blindness/Deafness, Dispel Magic, Substitution*, Summon Nature's Ally III </p><p>4-Lesser Spirit Ally (2)*, Summon Nature's Ally IV</p></blockquote><p></p>
[QUOTE="Deedlit, post: 403901, member: 3274"] Now, from the HotW thread, with the Lodoss elf race added, and a few changes made based on stuff already discussed in this thread, I bring level 7 stats for Deedlit. Shaman 7 Alignment: NG Age: 170 (Not that it matters) HD 7d6-7 , AC 15 (11 flatfooted, 15 touch) Movement 30 ft. Statistics: Str 8, Dex 18 (16 w/o gloves), Con 8, Int 14, Wis 20 (17 raised to 18 at level 4, 20 from periapt), Cha 19 Spell-like abilites:Levitate and Blink at will, as a 7th level sorcerer BAB: +5 Attack Bonus: Melee +11 rapier, +4 unarmed strike, Ranged +12 (longbow) Damage: 1d6/18-20, x2 (Rapier), 1d8+1 (Longbow) Skills: -1 Climb, +10 Diplomacy(+7 when dealing with non-elf/meadow sprite humanoids, +5 when dealing with drow), +8 Handle animal, +8 Heal, +17 Hide, +1 Jump, +12 Knowledge (Spirits), +6 Listen, +15 Move Silently, +2 Search, +6 Spot Feats: Expertise, Improved Initiative, Empower Spell(Bonus metamagic feat), Augment Summoning, Weapon Finesse (Rapier) Weapon/Armor Proficiency: All simple weapons, all light armor, rapiers and bows (shortbow, longbow, composite longbow, and composite shortbow). Saves: Fortitude +5, Reflex +9, Will +13 Initiative: +7 Abilities: Turn/Rebuke Undead as a 5th level cleric (6/day), Reubuke or Command Animals or Plants as a 7th level cleric (6/day), Rebuke or Command Spirits as a 7th level cleric (6/day), Spirit's Favor (+Cha bonus to saving throws, already added in), Spontaneous Casting (Summon Monster spells, makes more sense then healing for a Lodoss shaman's summoning nature), Spirit Sight, +2 Save vs. Enchantments, Cannot cast healing spells Items: +1 Dagger, +1 Longbow, Boots of elvenkind, Bracers of Armor +1, Cloak of elvenkind, Spell Component Pouch, Holy symbol, Wand of Cure Light Wounds, Falcon as a animal compainion(Not very sensible, but I couldn't think of anything good. Lodoss shamans rarely have animal companion), 30 MW arrows, 4 Glass Figures (10 HP, used for Substitution spell), 273 gold left Spells Per Day (6/6+1/4+1/3+1/2+1), Domains: Celestial, Nature Spells Commonly Memorized: 0-Detect Disease, Detect Magic (2), Detect Poison (2), Read Magic 1-Animal Friendship, Bless (2)*, Detect Evil, Endure Elements, Invisibility to Undead, Speak With Animals 2-Ancestral Vengeance (3), Commune with Lesser Spirit*, Hold Person 3-Blindness/Deafness, Dispel Magic, Substitution*, Summon Nature's Ally III 4-Lesser Spirit Ally (2)*, Summon Nature's Ally IV [/QUOTE]
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