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LOLTH

Nookie

Explorer
Lolth

Name CR 27
XP 3276800
CE Medium Outsider (chaotic, demon, evil, extraplanar)
Init +9; Senses Dark Vision, low light vision; Perception +0
Aura frightful presence (180 ft., DC 36, 10 rounds), unholy aura (DC 31)
Defense
AC 44, touch 14, flat-footed 0 (+4 deflection, +7 Dex,+11 natural, +12 Profane )
hp 640 (31d10+465 ) Regenerate (Mythic or Diefic)
Fort +25, Ref +26, Will +32
SD Abyssal resurrection, freedom of movement; DR 20/cold iron, epic, and good; Immune ability damage, ability drain, charm effects, compulsion effects, cold, death effects, electricity, energy drain, petrification, poison and sleep; Resist acid 30, fire 30; SR 39
Weaknesses: Vaulnerability holy watter.
Offense
Speed 60 ft. Climb 100 ft
Melee +5 unholy, wounding, vishous Scorpion whip. +43/38/33/28 (1d4+12/x2) and +5 adamantine ghost touch unholy chaotic dagger +43/38/33 (1d4+12/19-20 ), Or Bite (in spider Form) (1d8+10 + poison)
Space 5 ft.; Reach 0ft.
SA Poison Web (+40 ranged, 31 hp Dr 5/-, Dc 40 to escape), Vamperic Venom, Spiderqueens judgment,

SLA caster level 27
Constant-detect good, detect law, detect magic freedom of movement, Read Magic
speak with animals (Spiders only), true seeing, Spider Climb, unholy aura (DC 28)

At will-astral projection, blasphemy (DC 25), Clairaudience-Clairvoyance, dancing lights, Deeper Darkness, faerie fire, feather fall, greater dispel magic, greater teleport, levitate, Spit Venom (DC 25) telekinesis (DC 23), Tongues, unhallow, unholy blight' (DC 22), Vermine shape II

3/day- Creeping Doom, Dominate, Heal, Hungry Darkness, Phase Door, Polymorph any object, Shapechange, summon demons, Summon spiders, Symbol of insanity, divine favor, suggestion

1/day-time stop, Gate
Statistics
Str 24, Dex 29, Con 40, Int 41 Wis 31, Cha 32
Base Atk +31; CMB 38; CMD 57 ( 0 vs. trip)


Feats 15

Blind FIghting, Combat reflexes, dodge, Exotic weapon Profishency (scoprion whip), Expertise, Improved Critical (Bite) Mobility, Power Attack, Spring attack, Superior Expertise, Weapon focus bite, Weapon focus (scorpion Whip), Whirlwind attack, two weapon fighting, improved two weapon fighting, greater two weapon fighting.


Skills

Accrobatics 38, Appraise 46, bluff 45, climb 40, craft (weaving) 49, Craft (Alchemy) 49, diplomacy 45, disguise 42, escape artist 38, intimidate 42, know (arcana 46, history 46, religion 46, The planes 46,), linguistics 46 Perception 59, sense motive 49, spellcraft 46, Stealth 41, Survival 46, swim 40
Racial bonuses: +10 perception

Languages: Telepathy 500 ft

SQ Traits
Ecology
Environment Solidary Or court (lolth + 6 fiendish driders, 4 Yochlols and 1 bebelith)
Organization solitary
Treasure Tripple (+5 adamantine ghost touch unholy chaotic dagger, +5 unholy, wounding, vicious Scorpion whip.) and other treasure.
Special Abilities

Ecology


Habitat & Society

Special:

Light Blindness: Abrupt exposure to bright light blinds Lolth for 1 round; on subsequent rounds, she is dazzled as long as she remains in the affected.

Advanced Poison Use (Ex) Lolth is skilled in the use of poison and never risk accidentally poisoning Herself, she may apply poison she is holding as a free action.

Poison Webs (ex): web-contact; save Fort DC 40; frequency 1/round for 6 rounds; effect 1d6 Str damage; cure 3 consecutive saves. See rules for poison stacking as the character is poisoned with a dose of poison webs each round he is entangled.

Poison Saliva (ex): Contact; save Fort DC 40; frequency 1/round for 6 rounds; effect 1d6 Con drain and staggered for 1d6 rounds.; cure 3 consecutive saves. Creatures slain by this venom can only be returned to life with a wish miracle or true resurrection.

Spiderqueens Judgment (su): ANy creature reduced to 0 strength by lolths poisonous web is subject to judgment of lolth as is any creature pinned by lolth. as a full round action Lolth may enact a terrible transformation the creature by reweaving their body, if the target is an elf is transformed into a drider. If another species they are transformed into a monstrous spider. in any case lolth gains control of the creature. A remove curse spell cast within 24 hours of the transformation can undo the transformation. This can be resisted with a dc 36 fortitude save.

Alternatively if lolth favors the creature she may impart any one of the folowing templates. Anarchic, Feindish or Advanced creature.

Vamperic Venom (su): Lolth is healed 1 point of damage for each point of ability damage she causes with either her bite or her Poisoned webs.

Monsterous Spider form (Su): As a swift action Lolth can take on the form of a monsterous spider (Usualy a giant black widow) similarly to a vermin shape II spell. While in this for she also gains the benefits of a transformatin spell these bonuses stack with eachother and with lolths natural abilities. If lolth chooses she may take a drider like form so she may use her weapons the bonuses in this form are the same as her monsterous spider form but lacking the bit attack. Lolth may end this as a swift action.

Command arachnid Creatures (Su) lolth can command arachnid creatures to do his bidding as a move action, either via using his ability to speak with animals or via telepathy. This affects all aberrations, animals, magical beasts, Monstrous humanoids, and vermin within 300 feet that are arachnid in their natural form (Dm discression) (Will DC 36 negates). This functions like mass suggestion, but can affect mindless creatures. lolth can suggest obviously harmful or suicidal acts (though non-mindless creatures gain a +10 bonus on their saving throws against these suggestions). The commanded course of activity can have a duration of up to 1 hour. If lolth issues a new command to a creature, the previous command is discarded. Once a creature succeeds at its save against this effect, it is immune to further commands from lolth for 24 hours. The save DC is Charisma-based.

Older versions of lolth had the ability to cast arcane and Divine spells. i thought that was a bit of Overkill but i present it here as a side note for those that want her to be more true to classic lolth.


Lolth casts spells as a 20th level sorcerer (Dc 21 + spell level) and as a 20th level Cleric (Dc 25 + spell level) with access to the Chaos destruction evil and trickery domains. You may want to re-tweak her feats a bit if you want a more casterific friendly lolth.



Chaos destruction evil trickery
Favored weapon: Scorpon Whip

+5 adamantine ghost touch unholy chaotic dagger

+5 unholy, wounding, vicious Scorpion whip.
 
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