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Long Live the Queen (all groups) [Boddynock judging] Completed

Ximix

First Post
B4cchus said:
Round 2 post above updated.
Ximis's turn.
Moving carefully in the twisting melee, Ximix steps forward (5' move) and speaks a quick Elven chant, "Fain-Amankarn fallanai" releasing healing energy into Munchin.

OOC: Ximix casts Cure Light Wounds from Bless for 6 point of healing.

[sblock=Ximix Spells]Orisons (4)
Guidance, Guidance (+1 on one ATK, ST, or Skill), Light, Light (20 mins)

First Tier (3 +1 Domain)
Bless, Bless (2 Min), Shield of Faith (2 Min)
Domain:Knowledge: Detect Secret Doors (2 Min)[/sblock]
 

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Rystil Arden

First Post
Robichaud said:
(OOC: Dunno, but some NPCing may be in order. Sirhahn appears to've been MIA for about six days already.)
(OOC: Indeed. Since we're waiting for the M-A, a few suggestions. B4cchus, feel free to use as few or as many of these as you like.

1) Since Ant2 and 3 act back to back, the PC order doesn't really matter (they just go in between other PCs either way). If you're willing to be less faithful to exact init count, you can just run the actions of all PCs in the order they are posted until everyone goes, then have the ants go, and rinse and repeat. The advantage here is that someone may be available earlier than their initiative count but then not available when their turn comes around.

2) This works even better if you also use (1) above, but you can put a time limit on how long a player gets to make a post of their action until the character is NPCed for that round (24 and 48 hours are both common limits))
 

Dargon

First Post
[sblock= Game speed]
1) Since Ant2 and 3 act back to back, the PC order doesn't really matter (they just go in between other PCs either way). If you're willing to be less faithful to exact init count, you can just run the actions of all PCs in the order they are posted until everyone goes, then have the ants go, and rinse and repeat. The advantage here is that someone may be available earlier than their initiative count but then not available when their turn comes around.

2) This works even better if you also use (1) above, but you can put a time limit on how long a player gets to make a post of their action until the character is NPCed for that round (24 and 48 hours are both common limits))

I agree.[/sblock]

OoC: maybe you would like to add Nura's action to the update.
 

thegreyman

First Post
[sblock=Faster]
Rystil Arden said:
1) Since Ant2 and 3 act back to back, the PC order doesn't really matter (they just go in between other PCs either way). If you're willing to be less faithful to exact init count, you can just run the actions of all PCs in the order they are posted until everyone goes, then have the ants go, and rinse and repeat. The advantage here is that someone may be available earlier than their initiative count but then not available when their turn comes around.

2) This works even better if you also use (1) above, but you can put a time limit on how long a player gets to make a post of their action until the character is NPCed for that round (24 and 48 hours are both common limits))

Also agreed[/sblock]

Seeing Munchin is no longer bleeding out, Dorrin begins taking several hard and fast strikes at the ant directly in front of him. His aim is True!(1d20+3=17, 1d8+2=6) and he strikes the ant squarely.

ooc: Dorrin will attack any closeby ant. If both current ones are dead by then, and none others are around, he'll hold. If a new ant comes in, and the others are dealt with, he'll charge over to kill the new one, even if it pulls him out of position.
 
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KriticalFailure

First Post
As waves of healing energy wash over the young Monk he regains consiouness to a full out battle agasint two newcomers. Swiftly assesing the situation, Munchin rises to his feet using his right foot and left arm, while swinging his left leg is an arc above him connecting with the ant directly in front of him.

Kick with left leg (1d20+3=21, 1d6+3=5)

After connecting, he continiues his spin, planting his left foot on the ground and rising to face the ant.
 

Ximix

First Post
If any ants are attacking in his direction Ximix will step away from the battle (5' Move) keeping his shield up (Full Defense +4 AC = 21).
Or he'll continue to try to help the line if he's not being directly attacked (Aid Another on nearest combatant +2 AC).

[sblock=OOC: ] He's waiting to see if now is a good time for a Bless spell or if any more healing is necessary. Ximix will 5' move away from combat and cast Bless if more than 2 (warrior) ants are in the room at a time or if the Queen arrives. He will announce his intent to cast the spell and will not do so if another has already cast it or begins the spell, so as to avoid wasteful and useless duplication.
Otherwise he'll hold his spells, using his shield to Aid Another on the nearest warrior if he's not directly threatened, pulling back with full defense if he is. He will only cast Divine Shield on himself or another if combat starts to get really ugly, even then considering the ability to channel to a cure light more important in most circumstances.
His sword is still in it's scabbard, his torch on the ground a ways behind.
I'm giving all these details on the JIC, if I should not post for whatever reason, for more than 24 hours.[/sblock]
 
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Wik

First Post
OOC: a 23 missed the ant? How is that? I mean, sure, it's only one point of damage, but still...

Possum moves quickly towards Munchin, thanking that she cast Longstrider earlier!

She kneels beside him, and says "don't worry - Uncle Spider is with you". She touches him, losing her prepared Magic Stone spell in order to heal Munchin.

Healing roll on Munchin (1d8+1=3)

"Uncle, you can do better than that!" Possum chides, blowing a strand of hair from her face.
 

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