ExploderWizard
Hero
That's the Oberoni fallacy in action; claiming that a problem isn't a problem if the end-user is capable of fixing it.
Every edition of D&D ever published is one big Oberoni fallacy. The game was always intended to be what a particular group of players wanted to make of it. This notion of there being an objectively correct mechanical presentation and that anything else constitutes a "problem" is baffling.
These "problems" cease to exist when people take control of the games they play instead of expecting a company to do all their imagining for them.