OK, my PCs have arrived to town after several weeks of adventure, they got loot to sell, contacts to maintain, buisness to handle. Warrior want's to sell-buy weaponry. Wizard wants to scribe scrolls.
Now, the Rogue says he wants to spend most of his time "pickpoqueting" at town. How would you handle this kind of "long term" pickpoqueting?? I just won't have him roll dozen of "sleight of hands" skill checks.
I was thinking about an abstract system, in wich you roll once a day, representing the day's "activity". Maybe set a DC, high if you aim at the rich guys, low if you aim at the poor ones. Once you get the DC, PC rolls. If he fails, he's caught. If he succes he'll get extra money for every extra-point of success.
Any of you got some rules for this or know about some book were this is treated??
Thanks,
Z.
Now, the Rogue says he wants to spend most of his time "pickpoqueting" at town. How would you handle this kind of "long term" pickpoqueting?? I just won't have him roll dozen of "sleight of hands" skill checks.
I was thinking about an abstract system, in wich you roll once a day, representing the day's "activity". Maybe set a DC, high if you aim at the rich guys, low if you aim at the poor ones. Once you get the DC, PC rolls. If he fails, he's caught. If he succes he'll get extra money for every extra-point of success.
Any of you got some rules for this or know about some book were this is treated??
Thanks,
Z.