Greenstone
First Post
Just for interest sake, I wondered what some of the longest running campaigns were. Here I mean campaigns that have run more or less unbroken from beginning to end (or are still ongoing).
At the end of 2004 I completed DMing my Overearth homebrew campaign, which ran from 1995-2004. During its 10-year run we played every week (usually Thursday evenings 8 to 12), but took breaks for the months of Dec and Jan.
I split the campaign into ten Books, each lasting a year, and each book had five Chapters that lasted about 2 months. We used my homebrew rules system, basically a combination of 2nd ed AD&D and the Palladium RPG system... the similarities between it and 3rd ed D&D are interesting (i.e. Armour Class [Rating] from 0 to 20, no THACO but BAB tables, etc.). The strongest points of the system IMO were however the use of Stamina scores and Hit Points (like d20 Star Wars), and an awesomely simple but effective critical strike system stolen somewhere off the net many years ago.
Anyway, the campaign managed to survive 10 years of real-life interruptions, including marriages, the births of several children to the players (two of whom named their daughters after their characters), as well as the emigration of two key players, the divorce of two others, etc.
New players joined along the way, and others left, but the core group made it to the bitter end... by which time the PCs had risen from 5th to 15th level (one level per YEAR of play - how's THAT for SLOW progression?!). They ended up ascending into the heavens to replace the 13 evil gods they had battled and defeated over the course of the campaign.
Anyone else got similar tales of long campaigns that have seen their players age from their mid 20's to their mid 30's?
At the end of 2004 I completed DMing my Overearth homebrew campaign, which ran from 1995-2004. During its 10-year run we played every week (usually Thursday evenings 8 to 12), but took breaks for the months of Dec and Jan.
I split the campaign into ten Books, each lasting a year, and each book had five Chapters that lasted about 2 months. We used my homebrew rules system, basically a combination of 2nd ed AD&D and the Palladium RPG system... the similarities between it and 3rd ed D&D are interesting (i.e. Armour Class [Rating] from 0 to 20, no THACO but BAB tables, etc.). The strongest points of the system IMO were however the use of Stamina scores and Hit Points (like d20 Star Wars), and an awesomely simple but effective critical strike system stolen somewhere off the net many years ago.
Anyway, the campaign managed to survive 10 years of real-life interruptions, including marriages, the births of several children to the players (two of whom named their daughters after their characters), as well as the emigration of two key players, the divorce of two others, etc.
New players joined along the way, and others left, but the core group made it to the bitter end... by which time the PCs had risen from 5th to 15th level (one level per YEAR of play - how's THAT for SLOW progression?!). They ended up ascending into the heavens to replace the 13 evil gods they had battled and defeated over the course of the campaign.
Anyone else got similar tales of long campaigns that have seen their players age from their mid 20's to their mid 30's?