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Looking 4 a 5e fighter/cleric build
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<blockquote data-quote="Vulf" data-source="post: 6958154" data-attributes="member: 6860056"><p>I like Ranger/Cleric better:</p><p><span style="font-family: 'century gothic'"><span style="font-size: 9px">Better spell progression, extra spells not normally on your list like Hunter's Mark and Goodberry.</span></span></p><p><span style="font-family: 'century gothic'"><span style="font-size: 9px">You can start as a Ranger and still have access to Heavy army proficiency.</span></span></p><p><span style="font-family: 'century gothic'"><span style="font-size: 9px">Nature Domain for Shillelagh and an extra skill, or Life domain for 40 hp from each cast of Goodberry.</span></span></p><p></p><p>If you are insistent on going Fighter, then do Eldritch Knight.</p><p><span style="font-family: 'century gothic'">Standard human, put your points into Strength and Wisdom, leave Intelligence at 10.</span></p><p><span style="font-family: 'century gothic'">15,11,13,9,15,8 = 16,12,14,10,16,9</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"> </span></p><ul> <li data-xf-list-type="ul"><span style="font-family: 'century gothic'">Start as Fighter for Constitution saving throws. Cutoff points are 3, 6, 9, or 12 (The higher you go fighter, the fewer spell slots you will have) </span></li> <li data-xf-list-type="ul"><span style="font-family: 'century gothic'">Defense Fighting style is decent. Will help you maintain concentration </span></li> <li data-xf-list-type="ul"><span style="font-family: 'century gothic'">Pick up spells that don't really require a high Intellect, like Shield, Feather Fall, Expeditious Retreat, or some you can use with the Cleric's ritual Caster feature like Identify. </span></li> <li data-xf-list-type="ul"><span style="font-family: 'century gothic'">For Cantrips, you could pick up Booming Blade or Green Flame Blade. But you will mainly want to use the attack action. So feel free to pick up utility like Mage Hand. </span></li> </ul><p></p><p><span style="font-family: 'century gothic'">Cleric Domain: War</span></p><ul> <li data-xf-list-type="ul"><span style="font-family: 'century gothic'">Cantrips: Choose whichever you like, but Light and Guidance will be extremely useful. </span></li> <li data-xf-list-type="ul"><span style="font-family: 'century gothic'">War has the best Domain Spells to help you out in melee </span></li> <li data-xf-list-type="ul"><span style="font-family: 'century gothic'">Bonus action for extra attack a number of times per day equal to Wis mod. Great with a Maul. </span></li> <li data-xf-list-type="ul"><span style="font-family: 'century gothic'">Channel Divinity Guided Strike works wonders with Great Weapon Master feat. </span></li> </ul><p></p><p><span style="font-family: 'century gothic'">Still, you gotta ask yourself, why not just go Paladin?</span></p><p><span style="font-family: 'century gothic'"></span></p></blockquote><p></p>
[QUOTE="Vulf, post: 6958154, member: 6860056"] I like Ranger/Cleric better: [FONT=century gothic][SIZE=1]Better spell progression, extra spells not normally on your list like Hunter's Mark and Goodberry. You can start as a Ranger and still have access to Heavy army proficiency. Nature Domain for Shillelagh and an extra skill, or Life domain for 40 hp from each cast of Goodberry.[/SIZE][/FONT] If you are insistent on going Fighter, then do Eldritch Knight. [FONT=century gothic]Standard human, put your points into Strength and Wisdom, leave Intelligence at 10.[/FONT] [FONT=century gothic]15,11,13,9,15,8 = 16,12,14,10,16,9 [LIST] [*]Start as Fighter for Constitution saving throws. Cutoff points are 3, 6, 9, or 12 (The higher you go fighter, the fewer spell slots you will have) [*]Defense Fighting style is decent. Will help you maintain concentration [*]Pick up spells that don't really require a high Intellect, like Shield, Feather Fall, Expeditious Retreat, or some you can use with the Cleric's ritual Caster feature like Identify. [*]For Cantrips, you could pick up Booming Blade or Green Flame Blade. But you will mainly want to use the attack action. So feel free to pick up utility like Mage Hand. [/LIST] Cleric Domain: War [LIST] [*]Cantrips: Choose whichever you like, but Light and Guidance will be extremely useful. [*]War has the best Domain Spells to help you out in melee [*]Bonus action for extra attack a number of times per day equal to Wis mod. Great with a Maul. [*]Channel Divinity Guided Strike works wonders with Great Weapon Master feat. [/LIST] Still, you gotta ask yourself, why not just go Paladin? [/FONT] [/QUOTE]
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