So, I have been worldbuilding for a while on a world without a name, and would like to try and find a system that reflects it better than the one system I currently know (D&D 5E). I thought I'd come on over here and make my first post in forever to see what systems you all think would be able to reflect or be reflavored to fit.
It is a semi-modern setting. No cars or guns, but otherwise kind of imagine Al Capone age New York. It takes place in a city, has various gangs operating under different patrons, and has a central church police force. There is quite a bit of magic, of the Pact variety. It's not something that everyone does, since not everyone has a need for it, but pretty much any gang members you run into will. Each gang is represented by one or a few patrons, and has a general theme that goes with that.
The idea is that the players could participate as gang members or as police. Police (Called Paladins) would get powers from their gods based on their performance in crushing crime under an iron boot. Gang members would get one or two primary powers from a chosen patron, but anything else they want to do would require bargaining and essentially making a mercenary of themselves to gain extra magical powers. For example, someone might have a Primary deal that gives them resistance to cold damage, and cold damage attacks, but they want to throw fireballs. Well, they'd have to summon up a potential patron, and figure out a deal that would entail either a cost, or a favor needing to be done. As a result of completing the deal, they would get something like 10 uses of fireball.
With these two opposing styles, I'd need a system that can support both a leveling progression system, as well as supports staying basically at a single power level, but getting some "consumables" to cast other spells. Any ideas are welcome, as I have not the foggiest idea where to start looking. If any additional details are needed, feel free to ask. I think I got the general idea of how the world works, but might have missed some stuff.
It is a semi-modern setting. No cars or guns, but otherwise kind of imagine Al Capone age New York. It takes place in a city, has various gangs operating under different patrons, and has a central church police force. There is quite a bit of magic, of the Pact variety. It's not something that everyone does, since not everyone has a need for it, but pretty much any gang members you run into will. Each gang is represented by one or a few patrons, and has a general theme that goes with that.
The idea is that the players could participate as gang members or as police. Police (Called Paladins) would get powers from their gods based on their performance in crushing crime under an iron boot. Gang members would get one or two primary powers from a chosen patron, but anything else they want to do would require bargaining and essentially making a mercenary of themselves to gain extra magical powers. For example, someone might have a Primary deal that gives them resistance to cold damage, and cold damage attacks, but they want to throw fireballs. Well, they'd have to summon up a potential patron, and figure out a deal that would entail either a cost, or a favor needing to be done. As a result of completing the deal, they would get something like 10 uses of fireball.
With these two opposing styles, I'd need a system that can support both a leveling progression system, as well as supports staying basically at a single power level, but getting some "consumables" to cast other spells. Any ideas are welcome, as I have not the foggiest idea where to start looking. If any additional details are needed, feel free to ask. I think I got the general idea of how the world works, but might have missed some stuff.