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Looking for a magic item to improve Will saves

Jack Simth

First Post
Stalker0 said:
how much is that XPH mindarmor item? That sounds like to go if its cheap.
10,667 gp; one third of the price of a +4 to all saves insight item (2 (non-resistance)*1000 (base resistence)*bounus ^2), rounded up, in case you want to convince your DM to make a stronger or weaker version for you.... or that you can improve it later.
 

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Patlin

Explorer
Protection against Evil, Circle of Protection against Evil, and Mind Blank offer great protection for the levels at which they are available, and don't even require an item.
 

Psychic Warrior

First Post
Stalker0 said:
Its completely not RAw, but you could just half the cost of a cloak of resistance and apply that only to will saves.

Dang, beat me to it! I just had the party find such an item (it was from the WotC free module download A Dark and Stormy Knight. It's called the Headband of th Stout Heart: +1 on Will saves. Faint Adjuration; CL 1st; Craft Wonderous Item resistance; Price 350gp). Should be pretty easy to extrapolate from there to higher pluses (35% of regular cloak of resistance price).
 

Elder-Basilisk

First Post
Cabral said:
Crystal Mask of Mindarmor, 10, 667 gp for a +4 insight bonus but it takes up the lense/goggle slot and makes you look like a "Performance Artist" ;)

You could probably fashion one into the visor of a helmet. People would look at you funny walking around with your helmet on all the time, but they probably look at your fighter funny walking around in fullplate all the time, so there wouldn't be much difference. All the same, it would keep you from looking like a performance artist.
 

JiffyPopTart

Bree-Yark
Here is a freebie...and you can get it to work for the entire party, not just the weak-willed.

1. Find a 9th level cleric (preferably a party member to be free, otherwise you have to pay for some 5th level spells).

2. Ask him to cast "Mark of Justice" on you so that if you try to harm a party member (as designated by red hats or tattoos or something) you get cursed.

3. Try to convince the GM to make the curse take effect by affecting you with a Sleep spell, otherwise choose the only acts 50% of the time option.

4. Sit back and laugh at the bad guys when their incredibly evil plan of mind controlling the party brick ends with the brick falling unconsious as soon as he is given an order to "Kill your friends!"

DS
 


Storminator

First Post
Break Enchantment.

I played an epic level character with an 8 Wis and a pair of bad Will save classes. After watching my PC quiesenart a number of evil doers, the entire party stocked up on Break Enchantments (including a Quickened one for the mage).

If there's a bard or sor/wiz in the party it's probably a good investment.

PS
 

Patlin

Explorer
Break enchantment has a casting time of 1 minute. It can't be quickened and is of little use on a tactical level. It's better for fixing long term problems.
 



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