Donal Graeme
First Post
I am currently running a modified Kingmaker campaign in a homebrew world, and thus far most of the fights haven't been very challenging to my party. Given how easily my party has managed to overcome everything up to this point, I would like to present them with a real challenge. Already I have thrown one fight of my own creation against them, and it was more difficult, and I think more fun, for them than those included so far. My group is currently composed of 6 characters who are each level six, although not everyone always makes each session. We are at the end of Volume 2. Most everything is done except for some minor exploration and the final two significant events of that volume.
While a monster of a considerable danger level, like a dragon for example, is one idea, I wanted to try something different. Looking across my various books, I hit upon the idea of using a Summoner NPC as a kind of elite type boss. As an optional high-danger/high-reward fight, I think that a Summoner presents an excellent foe.
A Summoner plus his Eidolon presents a mixture of spell-casting and physical combat capability that should challenge any group mixture. After looking the class and its capabilities over, I finalized a design for both the Summoner and Eidolon that should challenge my party, though not necessarily destroy them. Below I am going to give a truncated version of the states for both.
Hezikial the Summoner CR9
Size/Type: male human CE summoner 10 HP: 60 (10d8+20) Initiative: +1 Senses: Perception +5 Speed: 30ft
Armor Class: 18 (+5 Armor, +1 Dex, +1 deflection, +1 dodge) touch 13, flat-footed 15 Saves: Fort +6, Ref +5, Will +8
Base Attack: +7/+2 CMB +6 CMD 16 Space/Reach: 5/5 Abilities: Str 8, Dex 13, Con 14, Int 12, Wis 10, Cha 19
Attack: mwk dagger +7 melee (1d4-1,19-20), Mwk Crossbow +9 ranged (1d8, 19-20)
SQ: Cantrips, Spells, Eidolon, Life Link, Summon Monster V
Skills: Knowledge (arcana) +14 , Linguistics +5, Spell craft +14, Use Magic Device +17 , Perception +5
Feats: Combat Casting, Scribe Scroll, Dodge, Craft Wondrous Item, Resilient Eidolon, Arcane Blast
Spells: ~/6/5/4/2, Save DC= 14+ spell level
Spells Known: 0- Read Magic, Detect Magic, Light, Arcane Mark, Acid Splash, Mage Hand 1- Shield, Feather Fall, Grease, Alarm, Lesser Rejuvenate Eidolon 2- Invisibility, Haste, Resist Energy, Barkskin, Protection from Arrows 3- Dimension Door, Aqueous Orb, Dispel Magic, Heroism 4- Hold Monster, Overland Flight
Gear= Mwk dagger, Mwk Light Crossbow, Ring of Protection +1, +1 Chain Shirt, Cloak of Resistance +1, Wand of Magic Missile (5th level, 6 charges), Wand of Grease (1st level, 19 charges) Potions of- Cure Serious Wounds, Lesser Restoration, Scroll of Protection from Arrows (2nd level), Scroll of Invisibility (2nd level)
Kormasski the Eidolon
Size/Type: Biped level 8 large Eidolon HP: 80 (8d10+40) Initiative: +2 Senses: Perception +9 DV 60 Speed: 30ft
Armor Class: 23 (+2 Dex, +12 natural, -1 Size) touch 11, flat-footed 19 Saves: Fort +10, Ref +6, Will +8
Base Attack: +8/+3 CMB +15 CMD 28 Space/Reach: 10/10
Abilities: Str 28, Dex 15, Con 20, Int 7, Wis 10, Cha 11
Attack: 2 claws +16 melee (1d6+9) or Morningstar +16 melee (2d6+9)
SQ: Life Link, Share Spells, Darkvision, Evasion, Devotion,
Skills: Perception +10, Sense Motive +10, Knowledge (planes) +10, Stealth +1, Survival +7, Climb +14, Use Magic Device +5
Feats: Power Attack, Combat Reflexes, Iron Will, Lightning Reflexes
Evolutions (14): Claws, Limbs (arms), Limbs (legs), Large, Weapon Training, Ability Score Increase, Trample
My plan is to have the Summoner fly above the fray, casting buff spells on both himself and his Eidolon, using his wands to either disrupt casters or physical combatants. The Eidolon will target ranged attackers first, primarily those attacking his master.
I would love for some of the posters here to give their thoughts on my idea, including any questions behind my reasoning and any advice for me. Thanks a bunch.
P.S. At the moment the party is composed of a Monk, Paladin, Oracle (Life), Inquisitor, Witch and Sorcerer.
While a monster of a considerable danger level, like a dragon for example, is one idea, I wanted to try something different. Looking across my various books, I hit upon the idea of using a Summoner NPC as a kind of elite type boss. As an optional high-danger/high-reward fight, I think that a Summoner presents an excellent foe.
A Summoner plus his Eidolon presents a mixture of spell-casting and physical combat capability that should challenge any group mixture. After looking the class and its capabilities over, I finalized a design for both the Summoner and Eidolon that should challenge my party, though not necessarily destroy them. Below I am going to give a truncated version of the states for both.
Hezikial the Summoner CR9
Size/Type: male human CE summoner 10 HP: 60 (10d8+20) Initiative: +1 Senses: Perception +5 Speed: 30ft
Armor Class: 18 (+5 Armor, +1 Dex, +1 deflection, +1 dodge) touch 13, flat-footed 15 Saves: Fort +6, Ref +5, Will +8
Base Attack: +7/+2 CMB +6 CMD 16 Space/Reach: 5/5 Abilities: Str 8, Dex 13, Con 14, Int 12, Wis 10, Cha 19
Attack: mwk dagger +7 melee (1d4-1,19-20), Mwk Crossbow +9 ranged (1d8, 19-20)
SQ: Cantrips, Spells, Eidolon, Life Link, Summon Monster V
Skills: Knowledge (arcana) +14 , Linguistics +5, Spell craft +14, Use Magic Device +17 , Perception +5
Feats: Combat Casting, Scribe Scroll, Dodge, Craft Wondrous Item, Resilient Eidolon, Arcane Blast
Spells: ~/6/5/4/2, Save DC= 14+ spell level
Spells Known: 0- Read Magic, Detect Magic, Light, Arcane Mark, Acid Splash, Mage Hand 1- Shield, Feather Fall, Grease, Alarm, Lesser Rejuvenate Eidolon 2- Invisibility, Haste, Resist Energy, Barkskin, Protection from Arrows 3- Dimension Door, Aqueous Orb, Dispel Magic, Heroism 4- Hold Monster, Overland Flight
Gear= Mwk dagger, Mwk Light Crossbow, Ring of Protection +1, +1 Chain Shirt, Cloak of Resistance +1, Wand of Magic Missile (5th level, 6 charges), Wand of Grease (1st level, 19 charges) Potions of- Cure Serious Wounds, Lesser Restoration, Scroll of Protection from Arrows (2nd level), Scroll of Invisibility (2nd level)
Kormasski the Eidolon
Size/Type: Biped level 8 large Eidolon HP: 80 (8d10+40) Initiative: +2 Senses: Perception +9 DV 60 Speed: 30ft
Armor Class: 23 (+2 Dex, +12 natural, -1 Size) touch 11, flat-footed 19 Saves: Fort +10, Ref +6, Will +8
Base Attack: +8/+3 CMB +15 CMD 28 Space/Reach: 10/10
Abilities: Str 28, Dex 15, Con 20, Int 7, Wis 10, Cha 11
Attack: 2 claws +16 melee (1d6+9) or Morningstar +16 melee (2d6+9)
SQ: Life Link, Share Spells, Darkvision, Evasion, Devotion,
Skills: Perception +10, Sense Motive +10, Knowledge (planes) +10, Stealth +1, Survival +7, Climb +14, Use Magic Device +5
Feats: Power Attack, Combat Reflexes, Iron Will, Lightning Reflexes
Evolutions (14): Claws, Limbs (arms), Limbs (legs), Large, Weapon Training, Ability Score Increase, Trample
My plan is to have the Summoner fly above the fray, casting buff spells on both himself and his Eidolon, using his wands to either disrupt casters or physical combatants. The Eidolon will target ranged attackers first, primarily those attacking his master.
I would love for some of the posters here to give their thoughts on my idea, including any questions behind my reasoning and any advice for me. Thanks a bunch.
P.S. At the moment the party is composed of a Monk, Paladin, Oracle (Life), Inquisitor, Witch and Sorcerer.