vulcan_idic
Explorer
Edit: Forgot to mention, Alignment planned to be NG
The idea for this concept is, well, a mysterious elven hermit wise in the ways of the natural morld and magic for in a magical world magic is not only natural but a part of nature, and this individual desires to be part of them both.
In terms of personality I see him as akin to Gandalf, Elrond, Galadriel, Fangorn, and so forth extremely intelligent and wise, learned in wood lore, herbalism, and healing, not given to being "too Hasty" - though more hasty than Fangorn generally at any rate.
This character would serve as *the* caster in a three person party with a warrior and a stealthy scout.
The basic advancement plan is thus:
Level Class
1st Druid
2nd Wizard
3rd Druid
4th Wizard
5th Druid
6th Wizard
7th Mystic Theurge (Druid, Wizard)
8th Mystic Theurge (Druid, Wizard)
9th Arcane Hierophant (Druid Wizard)
10th Arcane Hierophant (Druid Wizard)
11th Arcane Hierophant (Druid Wizard)
12th Arcane Hierophant (Druid Wizard)
13th Arcane Hierophant (Druid Wizard)
14th Arcane Hierophant (Druid Wizard)
15th Arcane Hierophant (Druid Wizard)
16th Arcane Hierophant (Druid Wizard)
17th Arcane Hierophant (Druid Wizard)
18th Arcane Hierophant (Druid Wizard)
19th Mystic Theurge (Druid, Wizard)
20th Mystic Theurge (Druid, Wizard)
This is in order to maximize his spellcasting which is his primary funtion.
I'm looking for feat advice as the title of the thread states. I know I like the Magic of the Land feat from Races of the Wild, and it certainly fits with the concept. I was also thinking of taking Arcane Disciple for the Healing Domain as I will be functioning as the caster, as primary healer as well and that would fill the gaps in the Druid's healing repetoire. Augment Healing (CD) would help in that regard as well and for a Druid Augment Summoning would be useful, and Battle Caster (RoW) would also likely come in handy. Practised Spellcaster would also be certainly useful. The problem is not thinking of useful feats, it's selecting which of the myriad useful feats would (a) be of most utility and (b) best fit the concept. Advice?
The idea for this concept is, well, a mysterious elven hermit wise in the ways of the natural morld and magic for in a magical world magic is not only natural but a part of nature, and this individual desires to be part of them both.
In terms of personality I see him as akin to Gandalf, Elrond, Galadriel, Fangorn, and so forth extremely intelligent and wise, learned in wood lore, herbalism, and healing, not given to being "too Hasty" - though more hasty than Fangorn generally at any rate.
This character would serve as *the* caster in a three person party with a warrior and a stealthy scout.
The basic advancement plan is thus:
Level Class
1st Druid
2nd Wizard
3rd Druid
4th Wizard
5th Druid
6th Wizard
7th Mystic Theurge (Druid, Wizard)
8th Mystic Theurge (Druid, Wizard)
9th Arcane Hierophant (Druid Wizard)
10th Arcane Hierophant (Druid Wizard)
11th Arcane Hierophant (Druid Wizard)
12th Arcane Hierophant (Druid Wizard)
13th Arcane Hierophant (Druid Wizard)
14th Arcane Hierophant (Druid Wizard)
15th Arcane Hierophant (Druid Wizard)
16th Arcane Hierophant (Druid Wizard)
17th Arcane Hierophant (Druid Wizard)
18th Arcane Hierophant (Druid Wizard)
19th Mystic Theurge (Druid, Wizard)
20th Mystic Theurge (Druid, Wizard)
This is in order to maximize his spellcasting which is his primary funtion.
I'm looking for feat advice as the title of the thread states. I know I like the Magic of the Land feat from Races of the Wild, and it certainly fits with the concept. I was also thinking of taking Arcane Disciple for the Healing Domain as I will be functioning as the caster, as primary healer as well and that would fill the gaps in the Druid's healing repetoire. Augment Healing (CD) would help in that regard as well and for a Druid Augment Summoning would be useful, and Battle Caster (RoW) would also likely come in handy. Practised Spellcaster would also be certainly useful. The problem is not thinking of useful feats, it's selecting which of the myriad useful feats would (a) be of most utility and (b) best fit the concept. Advice?
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