Greenstone.Walker
Adventurer
The last part of the Tomb has the players going to these little demiplanes to retrieve some maguffins. Of the three planes in the module, I think two of them are a little weak. The Moebius Tower is a cool little dungeon a bit like a Dr Who episode. The Black Abyss is an interesting area where the laws of lhysics are breaking down, but is a bit boring from a game standpoint because it is just a chase with a couple of random encounters. The Crypt of Al-Alisk is pretty much just a teleportation puzzle.
I'm looking for ideas of small (4-10 room) dungeons, or similar, to challenge the players and characers. Published stuff is fine - I have no issue buyig things based on recommendations. Since these are supposed to be self-contained demiplanes, the setting doesn't really matter (apart from being "swords & sorcery" of course).
The game system is D&D 5E, the PCs will hopefully be level 7 by then, maybe level 8.
Ideally, each little dungeon will have a theme. For example, the Moebius Tower is "time", the Black Abyss is "space". I have vague idea of a theme of "colour", with colour-based puzzles and a maze.
TIA.
I'm looking for ideas of small (4-10 room) dungeons, or similar, to challenge the players and characers. Published stuff is fine - I have no issue buyig things based on recommendations. Since these are supposed to be self-contained demiplanes, the setting doesn't really matter (apart from being "swords & sorcery" of course).
The game system is D&D 5E, the PCs will hopefully be level 7 by then, maybe level 8.
Ideally, each little dungeon will have a theme. For example, the Moebius Tower is "time", the Black Abyss is "space". I have vague idea of a theme of "colour", with colour-based puzzles and a maze.
TIA.