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Looking for VTT (Foundry or Roll20) campaigns for my next (5e) campaign
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<blockquote data-quote="MNblockhead" data-source="post: 8861607" data-attributes="member: 6796661"><p>My current campaign, which I've been running over three years will come to an end in the next few months and I want to put together some ideas for the next campaign to discuss with my group. Looking for suggestions if you'd be kind enough to share. </p><p></p><p>I've been running 5e since 2014 but I've run only three campaigns in that time. Also, prior 2014, I hadn't played a TTRPG since 1989/90. </p><p></p><p>My first campaign was a homebrew world with a mixture of 100% homebrew adventures and published adventures adapted to my campaign. </p><p>My second campaign was WotC's Curse of Strahd. </p><p>My current is the mega-dungeon Rappan Athuk. </p><p></p><p>I run an 8-hour sessions once per month. Work demands make it difficult to spend huge amounts of time in prepping. I would like to spend more of my prep time on getting to know the setting, NPCs, plots, etc. Less on having to create everything from scratch or huge amounts of time prepping maps in the VTT. </p><p></p><p>My players are long-time D&D players. At least one regularly DMs other groups (mostly Pathfinder 1e). They enjoy tactical combat but we mix up and enjoy the various pillars of play. We've had entire sessions with no combat. We've also had 8-hour-long combat sessions. At least one player is really into magic users and I'm not sure a low magic setting would be appealing. </p><p></p><p>We are in different countries and I have to run our games in a VTT. I have put a lot of time into testing and playing in a lot of VTTs. The only two that really work for my needs are Foundry and Roll20. </p><p></p><p>I have a huge amount of material for the Lost Lands (Frog God Games) but I just don't want to have to prep another of their huge adventures. </p><p>I'm open to any adventure that is fully and well prepped for D20 or Foundry. I would be interested in hearing from people who have imported whole WotC adventures into Foundry using Mr. Primate's or a similar mod. Seems like Roll20 would be the better choice for official content. </p><p></p><p>Most third-party materials I see in Roll20 seemed to be focused on settings and a few short adventures. I guess it is not profitable for them to prep large adventures. Foundry especially has a dearth of prepped adventuring material from third-party publishers. It seems that an official WotC adventure is the way to go if I want to limit VTT prep time. The the adventure I choose imports in Foundry well enough, I'll stick with Foundry. If not, I'd probably suck it up and buy everything I need to run it in Roll20 if it means everything is prepped well. </p><p></p><p>For 5e, I'm leaning toward Journeys Through the Radiant Citadel. I like how it would support my long sessions and give a very different experience every session or two. </p><p></p><p>But what adventures have you run in Roll20 or Foundry that worked really well for you?</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8861607, member: 6796661"] My current campaign, which I've been running over three years will come to an end in the next few months and I want to put together some ideas for the next campaign to discuss with my group. Looking for suggestions if you'd be kind enough to share. I've been running 5e since 2014 but I've run only three campaigns in that time. Also, prior 2014, I hadn't played a TTRPG since 1989/90. My first campaign was a homebrew world with a mixture of 100% homebrew adventures and published adventures adapted to my campaign. My second campaign was WotC's Curse of Strahd. My current is the mega-dungeon Rappan Athuk. I run an 8-hour sessions once per month. Work demands make it difficult to spend huge amounts of time in prepping. I would like to spend more of my prep time on getting to know the setting, NPCs, plots, etc. Less on having to create everything from scratch or huge amounts of time prepping maps in the VTT. My players are long-time D&D players. At least one regularly DMs other groups (mostly Pathfinder 1e). They enjoy tactical combat but we mix up and enjoy the various pillars of play. We've had entire sessions with no combat. We've also had 8-hour-long combat sessions. At least one player is really into magic users and I'm not sure a low magic setting would be appealing. We are in different countries and I have to run our games in a VTT. I have put a lot of time into testing and playing in a lot of VTTs. The only two that really work for my needs are Foundry and Roll20. I have a huge amount of material for the Lost Lands (Frog God Games) but I just don't want to have to prep another of their huge adventures. I'm open to any adventure that is fully and well prepped for D20 or Foundry. I would be interested in hearing from people who have imported whole WotC adventures into Foundry using Mr. Primate's or a similar mod. Seems like Roll20 would be the better choice for official content. Most third-party materials I see in Roll20 seemed to be focused on settings and a few short adventures. I guess it is not profitable for them to prep large adventures. Foundry especially has a dearth of prepped adventuring material from third-party publishers. It seems that an official WotC adventure is the way to go if I want to limit VTT prep time. The the adventure I choose imports in Foundry well enough, I'll stick with Foundry. If not, I'd probably suck it up and buy everything I need to run it in Roll20 if it means everything is prepped well. For 5e, I'm leaning toward Journeys Through the Radiant Citadel. I like how it would support my long sessions and give a very different experience every session or two. But what adventures have you run in Roll20 or Foundry that worked really well for you? [/QUOTE]
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