Looking for works on the theory, practice, and art of writing modules

Divine2021

Adventurer
Hi all, I was wondering if anyone could suggest any works that cover the theory, practice, and ultimately art of writing ttrpg gaming modules. Not necessarily for publication or anything, but works that touch on creativity and more pragmatic concerns are what I’m looking for. I get the sense that a lot of type of stuff is a “learn by doing process”, but I’m a nerd who likes to study and read ttrpg theory, and so come to you all for insights. Basically I want to write modules that don’t suck, and could use some help :) thanks!
 

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overgeeked

B/X Known World
Tome of Adventure Design. How to Write Adventure Modules That Don‘t Suck. Return of the Lazy Dungeon Master. Alexandrian blog and upcoming GM book. X-Treme Dungeon Mastery 2E.
 

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