Judging by the spells and bow ranges we've seen so far, it appears that encounters in dnd will be a lot closer than in 3e. Obviously that won't change much for the dungeon, but in outdoor settings it makes a big deal.
And I love it.
I greatly prefer outdoor adventures to dungeons. I've dmed games when I did a lot of long range combat. I've played a melee character in games that featured a lot of long ranged combat. Both fell short for me. While the "realist" in me understand that a bows can shoot a very nice distance, the "player" in me just wants to get to the fun of a fight.
I'm hoping long ranged spells are another sacred cow ready for slaughter.
And I love it.
I greatly prefer outdoor adventures to dungeons. I've dmed games when I did a lot of long range combat. I've played a melee character in games that featured a lot of long ranged combat. Both fell short for me. While the "realist" in me understand that a bows can shoot a very nice distance, the "player" in me just wants to get to the fun of a fight.
I'm hoping long ranged spells are another sacred cow ready for slaughter.