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"Looks like we're going to win this battle . . . in about 90 minutes from now."
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<blockquote data-quote="Forrester" data-source="post: 4344787" data-attributes="member: 1279"><p>Don't you think it's weird to have battles that are "all over but the cleanup" when 3/4 of the monsters are still alive and have the majority of their hit points, and it would take 7-10 rounds to actually do the cleanup?</p><p></p><p>And most monsters don't have those special effects. </p><p></p><p>Just opened to a random grim brute that you'd really hope would be a big-time threat, potentially -- the Earth Titan (Level 16 Elite Brute). He's got about 400 hp, attacks twice/round for an average of 17pts of damage per hit. </p><p></p><p>This guy against the average character of his level is going to hit maybe 40% of the time, for an average of about 15pts of damage a round. The average 16th level character has, what, about 120hps? It's a little sad that IF a battle against something like this is going well, that the Brute's realistic best-case scenario is the 2% chance that he hits once and crits once, for a total of 43 pts of damage -- not even enough to bloody a character. </p><p></p><p>Like I said, drip drip drip instead of BOOM BOOM BOOM. I'm not saying that it can't lead to very interesting combats, just that it seems that once the battle is going your way (or the monsters' way), it's VERY unlikely to turn around in the other direction.</p><p></p><p></p><p></p><p>Hey, the reason I'm posting is that I know my experience has been limited. But, no offense, <em>duhhhhhh</em> re the # of swings comment. The point is that it's almost always whole lot more swings than it used to be, which statistically *should* lead to the kind of thing I observed. </p><p></p><p>(This isn't a criticism of monsters being too easy for characters to handle -- after all, you can always throw higher-level monsters at them. Just about the way battles seem to be designed, with monsters with high hp and low damage outputs.) </p><p></p><p>BTW, I would love to hear about the encounter where a 10th level defender lost half his hit points to a 10th level brute without a critical hit, because I don't see how that's possible.</p><p></p><p>PS -- just checked, there are three level 10 brutes. </p><p></p><p>The Sahaugin Baron (Level 10 Elite Brute) does 2d4+6 with his trident, or d6+6 and ongoing 5 with his claw.</p><p></p><p>The Skeletal Tomb Guardian (Level 10) is surprisingly nasty, attacking up to 4 times for d8+4 damage each. However, the attacks are at +13 -- a level 10 Defender should have an AC of 26 or so; the Guardian may hit the 2% jackpot and hit him four times and do ~40pts of damage, barely bloodying him, but generally he'll do about 13pts of damage a round. </p><p></p><p>The Blade Spider (Level 10 Brute) similarly has +13 to attack, has two attacks, does d8+5 damage (ongoing 5), and the target is weakened. Certainly can be annoying, but if the battle seems well in hand, it's extremely doubtul the spider is going to get lucky enough to turn things around -- half the rounds he's not even going to hit the defender in question. </p><p></p><p>And these are the *brutes*, the big-time damage dealers.</p><p></p><p>Still, the fact that nobody else seems to be experiencing what I've seen so far is good.</p></blockquote><p></p>
[QUOTE="Forrester, post: 4344787, member: 1279"] Don't you think it's weird to have battles that are "all over but the cleanup" when 3/4 of the monsters are still alive and have the majority of their hit points, and it would take 7-10 rounds to actually do the cleanup? And most monsters don't have those special effects. Just opened to a random grim brute that you'd really hope would be a big-time threat, potentially -- the Earth Titan (Level 16 Elite Brute). He's got about 400 hp, attacks twice/round for an average of 17pts of damage per hit. This guy against the average character of his level is going to hit maybe 40% of the time, for an average of about 15pts of damage a round. The average 16th level character has, what, about 120hps? It's a little sad that IF a battle against something like this is going well, that the Brute's realistic best-case scenario is the 2% chance that he hits once and crits once, for a total of 43 pts of damage -- not even enough to bloody a character. Like I said, drip drip drip instead of BOOM BOOM BOOM. I'm not saying that it can't lead to very interesting combats, just that it seems that once the battle is going your way (or the monsters' way), it's VERY unlikely to turn around in the other direction. Hey, the reason I'm posting is that I know my experience has been limited. But, no offense, [I]duhhhhhh[/I] re the # of swings comment. The point is that it's almost always whole lot more swings than it used to be, which statistically *should* lead to the kind of thing I observed. (This isn't a criticism of monsters being too easy for characters to handle -- after all, you can always throw higher-level monsters at them. Just about the way battles seem to be designed, with monsters with high hp and low damage outputs.) BTW, I would love to hear about the encounter where a 10th level defender lost half his hit points to a 10th level brute without a critical hit, because I don't see how that's possible. PS -- just checked, there are three level 10 brutes. The Sahaugin Baron (Level 10 Elite Brute) does 2d4+6 with his trident, or d6+6 and ongoing 5 with his claw. The Skeletal Tomb Guardian (Level 10) is surprisingly nasty, attacking up to 4 times for d8+4 damage each. However, the attacks are at +13 -- a level 10 Defender should have an AC of 26 or so; the Guardian may hit the 2% jackpot and hit him four times and do ~40pts of damage, barely bloodying him, but generally he'll do about 13pts of damage a round. The Blade Spider (Level 10 Brute) similarly has +13 to attack, has two attacks, does d8+5 damage (ongoing 5), and the target is weakened. Certainly can be annoying, but if the battle seems well in hand, it's extremely doubtul the spider is going to get lucky enough to turn things around -- half the rounds he's not even going to hit the defender in question. And these are the *brutes*, the big-time damage dealers. Still, the fact that nobody else seems to be experiencing what I've seen so far is good. [/QUOTE]
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