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"Looks like we're going to win this battle . . . in about 90 minutes from now."
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<blockquote data-quote="Benimoto" data-source="post: 4344941" data-attributes="member: 40093"><p>Of course these must be two Earth Titans on a terrain-free map, just standing still and repeatedly attacking the defender in the party right? Because otherwise, a lot can happen to make the battle interesting. Two Earth Titans, making 4 attacks, do something like 51 damage if they hit with 3 out of 4 attacks, which is uncomfortably close to half the hit points your average striker at that level has.</p><p></p><p>Plus, as long as you're just running hypothetical numbers, I think you're doing yourself a disservice by just looking at the brutes. You may see them as the heavy hitters because they do a lot of damage with their attacks, but as you've already noticed they miss a lot. As per the advice in the DMG, brutes are designed to be boring/simple in combat.</p><p></p><p>But again, if you don't want boring slugfests, don't design boring slugfests as encounters. Include a variety of monster roles, put terrain in that will shape the battle, and occasionally have reinforcements or other surprise twists change the way things are going.</p></blockquote><p></p>
[QUOTE="Benimoto, post: 4344941, member: 40093"] Of course these must be two Earth Titans on a terrain-free map, just standing still and repeatedly attacking the defender in the party right? Because otherwise, a lot can happen to make the battle interesting. Two Earth Titans, making 4 attacks, do something like 51 damage if they hit with 3 out of 4 attacks, which is uncomfortably close to half the hit points your average striker at that level has. Plus, as long as you're just running hypothetical numbers, I think you're doing yourself a disservice by just looking at the brutes. You may see them as the heavy hitters because they do a lot of damage with their attacks, but as you've already noticed they miss a lot. As per the advice in the DMG, brutes are designed to be boring/simple in combat. But again, if you don't want boring slugfests, don't design boring slugfests as encounters. Include a variety of monster roles, put terrain in that will shape the battle, and occasionally have reinforcements or other surprise twists change the way things are going. [/QUOTE]
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"Looks like we're going to win this battle . . . in about 90 minutes from now."
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