I am running Lost Mines for a 4 character party comprised of a Barbarian 3 (AC 21), Ranger 3 (AC 17), Wizard 3 (AC 18) and Monk 1/Cleric 2 (AC 22)
These characters are fairly well optimized in my opinion, none of them wear armor, the Wizard uses 4 charges from the Staff of Defense every day to give everyone Mage Armor for 8 hours, resulting in the characters all having pretty good AC.
The party just cleared Thundertree. After the second encounter with Twig Blights (AC 13, HP 4, +3 to hit, d4+1 dmg) it became very clear to me that these creatures were simply not a challenge for the party in any way. The party members are all +6 to +8 to hit with their primary weapons, so they hit the blights 75% of the time, with any hit being an auto-kill. Conversely, the blights at best have a 25% chance to hit the back-rank characters, or a 5-10% chance to hit the front-rank characters.
In other words, even as written with 6 - 8 blights in an encounter, it was a simple mowfest for the party, with the blights never once hitting the characters and simply dying in one blow.
After the first couple of encounters I simply ruled that the twig blights fled from the party to speed things along.
The dragon, of course, was no pushover. The party did succeed in driving it off, but the Monk/Cleric was killed outright from massive damage due to a failed save when the dragon used its breath weapon. The party traveled to Neverwinter where Sildar had brought Glasstaff to the Lord's Alliance for trial. Given the service the party had performed rescuing Sildar and freeing Phandalin from the Redcloaks and capturing (not slaying) all of them, Silder was able to convince a local priest to cast Raise Dead for a total of 700gp (500gp for the component + 200gp for the priest's time). The party understands this was a one-time deep discount due to the great service they had performed for the Lord's Alliance.
Anyway, my point is, Thundertree seems to be kind of odd. You've got a druid hanging out who could easily defeat the twig blights and zombies all by himself and you've got a tough dragon. The dragon was a memorable encounter, the rest of the town was a waste of time. There weren't any challenges suitable to drain the parties resources, so they were able to take on the dragon at full health with all spells / abilities available.
How did other DM's / parties handle Thundertree?
These characters are fairly well optimized in my opinion, none of them wear armor, the Wizard uses 4 charges from the Staff of Defense every day to give everyone Mage Armor for 8 hours, resulting in the characters all having pretty good AC.
The party just cleared Thundertree. After the second encounter with Twig Blights (AC 13, HP 4, +3 to hit, d4+1 dmg) it became very clear to me that these creatures were simply not a challenge for the party in any way. The party members are all +6 to +8 to hit with their primary weapons, so they hit the blights 75% of the time, with any hit being an auto-kill. Conversely, the blights at best have a 25% chance to hit the back-rank characters, or a 5-10% chance to hit the front-rank characters.
In other words, even as written with 6 - 8 blights in an encounter, it was a simple mowfest for the party, with the blights never once hitting the characters and simply dying in one blow.
After the first couple of encounters I simply ruled that the twig blights fled from the party to speed things along.
The dragon, of course, was no pushover. The party did succeed in driving it off, but the Monk/Cleric was killed outright from massive damage due to a failed save when the dragon used its breath weapon. The party traveled to Neverwinter where Sildar had brought Glasstaff to the Lord's Alliance for trial. Given the service the party had performed rescuing Sildar and freeing Phandalin from the Redcloaks and capturing (not slaying) all of them, Silder was able to convince a local priest to cast Raise Dead for a total of 700gp (500gp for the component + 200gp for the priest's time). The party understands this was a one-time deep discount due to the great service they had performed for the Lord's Alliance.
Anyway, my point is, Thundertree seems to be kind of odd. You've got a druid hanging out who could easily defeat the twig blights and zombies all by himself and you've got a tough dragon. The dragon was a memorable encounter, the rest of the town was a waste of time. There weren't any challenges suitable to drain the parties resources, so they were able to take on the dragon at full health with all spells / abilities available.
How did other DM's / parties handle Thundertree?