JoeGKushner
First Post
Keeper of Secrets said:I'd love to see more adventures produced but I have my limits. TSR had so many great classics that were so much fun but then they just dumped all kinds of lame ones on us.
What would be really great is if the adventures they produced were somewhat multipurprosed in the sense that the stuff could be customized well enough or open ended enough to be able to run it multiple times or to make sure that the maps that came with it were good enough to get multiple uses. After all, the one failing with an adventure is that only one person in the group needs it (the DM).
I'm probably alone here, but I'll call BS on that claim that they had great classics compared to the stuff now. Back then they were original and new for their time, but a lot of them suffer horribly in comparission to the stuff out now. I love White Plume Mountain, but it's not a good adventure by any stretch of the imagination. Some great magic items, some neat puzzles, the giant crab. Good adventure? Why are the PC's there? Who are they giving the items back to? How do they find out more about the ruler of the mountain? What was that undead dragon bit?
Lots of originality for it's time, but not today.