Hey, thanks for the compliments!
From my perspective, it's a lot of fun to run. I'm using the opportunity to play with tons of variants- from not telling the pcs their xps to tweaking the CR system to having a much more story-based campaign than I usually run (usually my games are fairly well pc-directed).
It's also cool to see the party be more willing to flee- the look on everyone's faces when they realized they were facing an incorporeal creature with
no way to hurt it was great. For once the pcs run away!! That
never happens in my other games, even though the players are largely the same.
Another thing I really like is the pace. With the training rules in place, it's been nearly a game year already, and we've played only roughly a dozen games. I love that the pcs aren't advancing ten levels in ten game weeks! That is prolly my biggest complaint about 3e.
It is also very cool to see the players not taking it for granted that they can take random prestige class A and random feat B- it's spelled out pretty explicitly what your options are, and boy are they limited!
So far as I know (based on player feedback), everyone's been enjoying the Y272 campaign a great deal.
I'll keep this thread active whenever there's something new to discuss, a new tweak I throw out there, etc.