In a recent discussion I took part in regarding a low magic setting where the PCs were (of their own volition) playing solely combat based classes the topic came up of healing. Normally a party without magical healing is going to be spending days on end shacked up somewhere recovering from even a minor skirmish and this, obviously is not a desirable outcome for DM or players. To the end of giving a low magic party the ability to power through things in the same way that high magic parties do I concocted the following system:
A character's health is divided between "health" and "Vigor". Health is based purely on con bonus and goes up by 1 + con bonus per level (negative con bonuses reduce vigor). On top of these they have "battle vigor" which is the hitpoints they earn from their class hit-dice, like hitpoints, they always go up by a minimum of 1 per level even with extremely low con scores.
I.e. A 3rd level fighter with a +3 con bonus would have 12 hitpoints and 17 vigor (assuming average rolls). Meanwhile a 3rd level rogue with a +1 con bonus would have 6 hitpoints and 11 vigor (assuming average rolls). A wizard with a -2 con bonus will still have 3 hitpoints and 3 vigor.
When damage is delt vigor is removed first and hitpoints are only affected once all Vigor points are gone. Vigor recovers much, much faster than hitpoints, at a rate of level+con modifier/hour while hitpoints recover at the normal speed per day.
This means that a warrior party does not need to constantly be resting up for days on end in a setting where magical healing is hard to come by and can power through small encounters with much the same sort of drain in terms of recovery times that a high magic party would need.
I was wondering if any of you had ever played with something similar or had some comments or ideas regarding this system. I'm quite curious as to wether or not you think it would work as I quite enjoy low magic games and am thinking of incorporating it. Anyway, I yield to the floor, your opinions please.
A character's health is divided between "health" and "Vigor". Health is based purely on con bonus and goes up by 1 + con bonus per level (negative con bonuses reduce vigor). On top of these they have "battle vigor" which is the hitpoints they earn from their class hit-dice, like hitpoints, they always go up by a minimum of 1 per level even with extremely low con scores.
I.e. A 3rd level fighter with a +3 con bonus would have 12 hitpoints and 17 vigor (assuming average rolls). Meanwhile a 3rd level rogue with a +1 con bonus would have 6 hitpoints and 11 vigor (assuming average rolls). A wizard with a -2 con bonus will still have 3 hitpoints and 3 vigor.
When damage is delt vigor is removed first and hitpoints are only affected once all Vigor points are gone. Vigor recovers much, much faster than hitpoints, at a rate of level+con modifier/hour while hitpoints recover at the normal speed per day.
This means that a warrior party does not need to constantly be resting up for days on end in a setting where magical healing is hard to come by and can power through small encounters with much the same sort of drain in terms of recovery times that a high magic party would need.
I was wondering if any of you had ever played with something similar or had some comments or ideas regarding this system. I'm quite curious as to wether or not you think it would work as I quite enjoy low magic games and am thinking of incorporating it. Anyway, I yield to the floor, your opinions please.