Eltharon
Explorer
Hi,
I'm preparing for my groups campaign, set in the semi-created world of Erinoth. It's a more "grim" world then standard D20, though not horribly so. (Think Song of Ice and Fire)
Now, the world and basic plot are pretty much defined, but magic is proving annoying.
I don't want to completly abolish magic, nor do I want to make it secondhand. I see myslef as having several options.
1) Lowish Old Magic. The World was magical--once. With the "disappearance" of the magical races (no foreshadowing here...), magic is nothing but a memory of its former self. A handful of people can use spells which tend to require lots of time and sacrifice. A itty-bitty amountof people can use magic in the DnD sense, but are so rare that even meeting one is an occurance that may happen once in a very long while for the people of a large area.
2) Sort of lowish magic. Sort of as above, but magic is less rare, less dangerous, but still rare enough to "not exist" to the public eye ("A wizard! Hah! I'm a man grown, not some whelp to be told old wives tales!")
3) Low Magic. Magic exits, people know it. Magic is still rare, people don't trust magesand wisely run for their lives when the spells start flying, and there aren't magic item shoppes in all large cities. If anyone plays Warhammer RPG, the magic level in the Empire is this level (minus the really big magic building in the capitol)
Note that the players will all be human. Maybe one of them will have some form of magical bloodline. (minor one)
Any thoughts? Rants? Comments? Suggestions?
I'm preparing for my groups campaign, set in the semi-created world of Erinoth. It's a more "grim" world then standard D20, though not horribly so. (Think Song of Ice and Fire)
Now, the world and basic plot are pretty much defined, but magic is proving annoying.
I don't want to completly abolish magic, nor do I want to make it secondhand. I see myslef as having several options.
1) Lowish Old Magic. The World was magical--once. With the "disappearance" of the magical races (no foreshadowing here...), magic is nothing but a memory of its former self. A handful of people can use spells which tend to require lots of time and sacrifice. A itty-bitty amountof people can use magic in the DnD sense, but are so rare that even meeting one is an occurance that may happen once in a very long while for the people of a large area.
2) Sort of lowish magic. Sort of as above, but magic is less rare, less dangerous, but still rare enough to "not exist" to the public eye ("A wizard! Hah! I'm a man grown, not some whelp to be told old wives tales!")
3) Low Magic. Magic exits, people know it. Magic is still rare, people don't trust magesand wisely run for their lives when the spells start flying, and there aren't magic item shoppes in all large cities. If anyone plays Warhammer RPG, the magic level in the Empire is this level (minus the really big magic building in the capitol)
Note that the players will all be human. Maybe one of them will have some form of magical bloodline. (minor one)
Any thoughts? Rants? Comments? Suggestions?