Ariel climbs out of the water, the wet clothing hugging the shapely curves of her body and the chill air involuntarily hardening her ni...
Unaware of this sight, her expression shows her sad disappointment that she could not save Stump from his fate. But it must be Her Justice's will and she steals herself to focus instead on the next task at hand.
"I will deal with that presently, bring up the treasure and the rest of our belongings, if you please, and I will heal our injuries."
She draws on her goddess's divine energy and channels two waves of positive energy to radiate out and them. She casts a healing spell as well to fix most of Megan's wounds from the shark.
The Aasimar cleric asks the Guardian,
"Do you want more right now, or are you felling well enough?"
Once the belongings are on shore, she will unpack her gear and don her armor again. Getting ready to go she casts
Guidance and
Resistance on everyone and suggests,
"Lets make our way around to where the boat is and see if Knesh is still here or not. Then we can work our way back to deal with him proper."
[sblock=Actions]
Channel Energy (1d6=3)
Channel Energy (1d6=2)
CLW (1d8+2=10) Losing Shield of Faith
Cured Megan 15, Ariel 5, Guardian 5
[/sblock][sblock=Mini Stats]
Initiative: +2
AC: 19 (17 without shield/flat-footed, 12 Touch)
HP: 16 Current: 15
CMB: +2
CMD: 14
Fort: +5
Reflex: +3
Will: +7 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Current Weapon in Hand: Shield & Javelin
Fire Bolt: 5/6 Remaining
Channel Energy: 2/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 3/4 (Doom, Bless, Burning Hands) [/sblock]___________________________________________
Ariel Esimae