Pathfinder 1E [LPF] Blancher's Revenge

perrinmiller

Adventurer
A short encounter of revenge from a previous adventure

DM: Perrinmiller
Judge: ??


Heroes:
Tyrien e'Adrianne (perrinmiller) - Half-elven Arcane Archer - NPC Status (not gaining XP or GP)
Eanos Setirav (jkason) - Human Inquisitor
Heinrich Schreibersen (Scott DeWar) - Human Wizard
Larissa Kondred(mfloyd3) - Human Cleric/Fighter


[sblock=XP]Clock Starts on 28 Jan 2015 (27 Jan in the tracker) & Ends 14 Apr 2015
Eanos started at 101,819XP; Reached Level 11 on 13 Feb 2015 with 105,015XP
Larissa started at 39,597XP;
Heinrich started at 130,722XP; Reached Level 12 on 2 Apr 2015 with 145,152XP

Enc1:
[/sblock][sblock=Treasury]Enc1: 22000gp

[/sblock][Sblock=Final Awards]
Totals:
Eanos gained 25,916XP & finished at 127,735XP & Earned +16,027gp
Heinrich gained 28,162XP & finished at 158,884XP & Earned +16,996gp
Larissa gained 16,523XP & finished at 56,120XP & Earned +11,214gp

LPF%20Blanchers%20Revenge%20Final_zpscyxwcg91.jpg
[/Sblock][sblock=Adventure Rules]* I will use group initiatives, rolling them myself. So in combat you must post your actions within 48-72 hours of the players turn coming up. Unless stated by a character that their actions are to follow another character, they will be resolved in posted order. After that time, if there was no communication with the DM, I will NPC the MIA player and move on.

* Dice rollers can be Invisible Castle or http://www.coyotecode.net/roll/ on-line dice rollers for the players. The DM will use his own purple dice at home or an on-line random number generator.

* Please use the exact BBCode link Invisible Castle provides. This requires an Account at Invisible Castle to add. I want to see what the roll is for and the target designated (ie. "Bite vs. Orc 4") in the description block that is provided when you are logged in. Including the modifiers that make the bonuses different than normal can also be included. This example would be ideal: Spiked Chain vs. Orc 4 (Kn Dev & -2/+4 PA) (1d20+11=12, 2d4+10=14)
I would appreciate not having to take any extra time to click any links during my updates.

* Any absences for longer than 2-3 days should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post

* If your character gets enough XP to level, generally you may do so immediately once combat is finished. Subject to DM approval if the timing is okay. Regardless the date of actual leveling will not change even if use of the new level is delayed in IC action.

* Leveling up mid-campaign: This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable.

* All characters need an appropriate character picture, head-shot preferably, for token on the tactical grids and in every IC post. Also a mini-stat spoiler block that includes a link to your character sheet will be required in every IC post.

* Game Mechanics should be placed in a sblock, leaving only IC content/narration & a character avatar in the meat of a post.

* Do not quote another person's IC content in your post narration.[/sblock]
 
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perrinmiller

Adventurer
MaylorJacobson.jpg

The General’s voice was not loud, still only carrying amongst you at the table. Neither he or his two men were looking to make a move to draw weapons or start brawling.

“Oh, I don’t think you understand how power works in this city. Mainly you have none. I could bring a cohort or two in here if I was looking to fight a war with the rabble drinking in here.”

“As it stands, I came here to issue you the challenge.”
He removed the gauntlet from his right hand and tossed it on to the table with a clatter. It spilled the Tyrien’s carafe of wine, splattering you with its contents.

“Noon tomorrow, at the army training ground north of the city. Be there and we shall settle honor on the field.”

“Choose cowardice, and I will see you next in the Whitecloaks dungeons if you remain in this city.”
 

mfloyd3

Explorer
Larissa looks to Eanos, blank-faced.

[sblock=ooc]
I assume the general's challenge was directed solely to Eanos? Larissa is planning to go to bear witness to the duel, but she has no quarrel with the general, however obnoxious he may be.
[/sblock]



[sblock=Larissa stat block]
Larissa
Initiative: +0
AC: 22 (22 flat-footed, 11 Touch)
HP: 63 Current: 63
CMB: +7 CMD: 17
Fort: +8 Reflex: +1 Will: +6 (currently wearing Cloak of Elvenkind, not Protection)
PER Roll: +2
Current Weapon in Hand: Greatsword

Weapons:
+1 Greatsword Attack: +9 = [BAB(4) + STR(3) + WF(1) + Magic(1)]
Damage: 2d6+4, Crit: 19-20/x2,
Special: pommel is hollow, contains scripture
Pow Att w/+1 Greatsword Attack: +7 = [BAB(4) + STR(3) + WF(1) + Magic(1)]
Damage: 2d6+10, Crit: 19-20/x2,

Pilum: Attack: +4 = [BAB(4) + DEX(0) + Misc(0) + Magic(0)]
Damage: 1d8+3, Crit: 20/x2, 20' Range incr.
Special: successful strike fouls a shield

Spells prepared:
0 Level (4) Level 01 (4+1) Level 02 (3+1) Level 03 (1+1)
* Detect Magic * Bless * Bull's Strength CAST:* Daybreak Arrow
* Read Magic CAST:* Protection from Evil CAST:* Bull's Strength CAST: * D: Heroism
* Light * Detect Evil * Grace
* Guidance * Remove Fear * D: Bless Weapon
* D: Shield of Faith




Channeling at current level: Channel 3d6,
DC 16 =(10 + 1/2 Cleric lvl + CHA +2 for Glory) for
Undead to Save. 5x/day, Selective (skip up to 2 targets)


Weapons:
+1 Greatsword Attack: +9 = [BAB(4) + STR(3) + WF(1) + Magic(1)]
Damage: 2d6+4, Crit: 19-20/x2,
Special: pommel is hollow, contains scripture
Pow Att w/+1 Greatsword Attack: +7 = [BAB(4) + STR(3) + WF(1) + Magic(1)]
Damage: 2d6+10, Crit: 19-20/x2,

Pilum: Attack: +4 = [BAB(4) + DEX(0) + Misc(0) + Magic(0)]
Damage: 1d8+3, Crit: 20/x2, 20' Range incr.
Special: successful strike fouls a shield

[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
HeinrichAvatar_zps3d3206d8.jpg

Heinrich looks to each of his three table companions, not sure of what exactly is going on except that there is a bit of a misunderstanding and a slight against the general's honor



[sblock=Mini Stats]Heinrich
Initiative: +2 Perception: +12 (Greater Darkvision w/ spell)
AC: 15 (13 flat-footed, 12 Touch) (better with spells)
HP: 46 Current: 46
BAB: +5 CMB: +5 CMD: 17 (15 ff) Fort: +6 Reflex: +8 Will: +11 CONC: +21
Special: FIRE RESIST 10
Current Conditions in Effect:
NONE
Current Weapon in Hand: WAND: acid arrow
CHARGED ITEMS AND SKILLS:
WAND ACID ARROW: 38/50
WAND MAGIC MISSILE: 45/50
WAND CURE LIGHT: 50/50
* DRAW FIRE AROUND HIM FROM SOURCE = TO CAMPFIRE OR LARGER
* FIRE JET 9/9 TIME PER DAY 1D6+5 DAM
* DC: 21 REF FOR HALF OR BURN ANOTHER RND FOR 1D6
* AVOID ADDTL DAM BY DC 16 REF SAVE
* DANCING FLAME 5 PER DAY
OTHER
SPELL SPECIALIZATION: FIRE BALL
GTR SPELL SPECIAL: FIREBALL
ECTOPLAS SPELL
SILENT SPELL
PIERCING SPELL
Spells Memorized
Code:
Save DC:          General: 15 + SL
                Evocation: 17 + SL
         Elemental (Fire): 16 + SL
            Evoc + (Fire): 18 + SL
0 Level              Level 01               Level 02               
* Resistance     * feather fall          * See invisibility
* Detect Magic   * Burning Hands(ev,E,*) * Scorching ray (ev,E)
* Dancing lights * Feather Fall          * Levitate
* acid splash    * ear pierce scream     * Resist Energy
                 * magic missile         * flaming sphere (ev, E)
                 * Shield                * cat's grace 
                 * Expeditious Retreat   * resist energy 
                 P magic missile         P scorching ray (ev,E)
                 P magic missile         P cat's grace
                 P Shield                P Flaming Sphere
LEVEL 3                LEVEL 04                LEVEL 05
* Fire ball (**,ev,E)  * summon monster 4 (E)  * lightning arc
* Haste                * stone skin            * Elemental body [E]
* Dispel Magic         * dimension door        * wall of force
* Ablative barrier     * Detonate              * Teleport
* lightning bolt       * Blk Tentacles                      
* Displacement         p stone skin
P Haste                


LEVEL 6
* Tar Pool
* forceful hand
* Forceful hand               


notes
( - ) denotes a cast spell   
(*) cast at +1 level (trait) 
(**) cast at +2 levels (Feat)
(E) elemental: flame school 
(ev) evocation
(A) denotes changed to acid
(&) takes 2 spell slots to cast
(#) recalled via pearl of power
(E,A) denotes 50% fire/50% acid
[/sblock]
 
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perrinmiller

Adventurer
Tyrien, Half-elven Archeress

Tyrien2Avatar_zps9be57a6a.jpg

Tyrien glared at the mess of her wine, then looked up at the officious General.

“If that’s what you want, I will turn you into a pin cushion then. I suggest you invest in a Resurrection Scroll since you will likely need it a few minutes after the noon hour.”

[sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +10 Perception: +19 (low-light vision)
AC: 30 (23 flat-footed, 20 Touch)
HP: 88 Current: 88
CMB: +11 CMD: 31(23ff) Fort: +9 Reflex: +16 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg/+1d6 Elect), Ioun Stone illumination (in darkness), Deadly Aim (-3Att/+6dmg), Many Shot, Improved Snap Shot (15ft), Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Combat Reflexes(8 AoO)
Current Weapon in Hand: Longbow
Seeker Arrow: 1/1 Remaining
Rounds of Haste: 10/10 Remaining
Fly Spell from armor: 1/1 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation, Know Direction)
1st Level 4/4 (Cure Light Wounds, Timely Inspiration, Chord of Shards, Silent Image)
2nd Level 1/1 (Cure Moderate Wounds, Sound Burst)[/sblock][sblock=GM Note]The challenge was primary issued to both Eanos and Tyrien (both would be arrested). Larissa and Heinrich are optional and can decide to stand beside them or mind their own business without worrying about the Whitecloaks’ dungeon.

Scott DeWar; Follow my rules on IC posting format please. It is not an option and I going to be strict on enforcing it.[/sblock]
 

jkason

First Post
Eanos Setirav, human inquisitor

EanosHead_zps0dbe2e86.jpg


[sblock=ooc]Apologies for the delay. I have a lot of RL stuff going on, and hadn't anticipated this was actually turning into a full-fledged adventure. Took me a bit to get Eanos' mini-stats current (beyond how many resource-tracked abilities he has, a fair number of other stats changed after his last equipping run.)[/sblock]

Eanos looks down at the mess of wine with clear annoyance. He picks up the gauntlet, then turns his exhausted gaze to the General.

"Given what I know about the way you treated your wife, and what you were trying to do when Tyrien and I intervened, I've got a bucketful of doubts that you ever had much honor to impugn in the first place," he says. Then he shrugs.

"Last few weeks, though, I've learned more than I want to about how little politics and honor intersect, so what the hells. Let's have a go at one another. Don't suppose you've got the good sense to offer up your rules before tomorrow? Or does forewarning for a fair fight violate your honor code?"


[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg
Eanos Setirav

Initiative: +10
AC: 24 (27 w/ SoF, 26 w/Prot Evil) (current: 24)
HP:75 Current: 75
Senses: Perception 20 (24 scent w/ Bloodhound), Sense Motive 24/29
CMB: +8 CMD: 24 Fort: +10 (+13 w/ purity)
Reflex: +11 (+14 w/ purity)
Will: +14 (+17 w/ purity)
***-4 saves vs odor based effects w/ Bloodhound
***Purity bonus doubled vs. curses, diseases, and poisons

Conditions: None


In Hand: Bow


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +15/+10 = [BAB (07/02)
+ DEX (06) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +11/+06 = [BAB (07/02) + WIS (04)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6+2 damage when using Bane ability

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-3 attack, +6 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.


Arrows: 40/40
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 18/18 remaining (backup still full chgs)
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining
Scrolls: Comp Languages x3, Lesser Restoration x2

Used: none

Judgement (2 choice per): 4/4 Remaining
Determination: 4/4 remaining
Silver Tongued Haggler: 7/7 remaining
Bane: 10/10 rounds remaining
Discern Lies (DC 17): 10/10 rounds remaining
Dimensional Hop: 100'/100' feet remaining
Spells: Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (6/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (5/5 remaining)(DC 16): Bloodhound, Flames of the Faithful, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Halt Undead, Invisibility Purge, Prayer
4th (2/2 remaining)(DC 18): Death Ward, Judgment Light[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
HeinrichAvatar_zps3d3206d8.jpg

Heinrich has never been one to keep up on affairs of state and really has no idea what a duel of honor would be, but he gets the feeling that there will be little honor coming from the general. he tries to get a feel on the general and his two flunkies.
[sblock=sense motive rolls]
[roll0]
[roll1]
[roll2]
[/sblock]

[sblock=Mini Stats]Heinrich
Initiative: +2 Perception: +12 (Greater Darkvision w/ spell)
AC: 15 (13 flat-footed, 12 Touch) (better with spells)
HP: 46 Current: 46
BAB: +5 CMB: +5 CMD: 17 (15 ff) Fort: +6 Reflex: +8 Will: +11 CONC: +21
Special: FIRE RESIST 10
Current Conditions in Effect:
NONE
Current Weapon in Hand: WAND: acid arrow
CHARGED ITEMS AND SKILLS:
WAND ACID ARROW: 38/50
WAND MAGIC MISSILE: 45/50
WAND CURE LIGHT: 50/50
* DRAW FIRE AROUND HIM FROM SOURCE = TO CAMPFIRE OR LARGER
* FIRE JET 9/9 TIME PER DAY 1D6+5 DAM
* DC: 21 REF FOR HALF OR BURN ANOTHER RND FOR 1D6
* AVOID ADDTL DAM BY DC 16 REF SAVE
* DANCING FLAME 5 PER DAY
OTHER
SPELL SPECIALIZATION: FIRE BALL
GTR SPELL SPECIAL: FIREBALL
ECTOPLAS SPELL
SILENT SPELL
PIERCING SPELL
Spells Memorized
Code:
Save DC:          General: 15 + SL
                Evocation: 17 + SL
         Elemental (Fire): 16 + SL
            Evoc + (Fire): 18 + SL
0 Level              Level 01               Level 02               
* Resistance     * feather fall          * See invisibility
* Detect Magic   * Burning Hands(ev,E,*) * Scorching ray (ev,E)
* Dancing lights * Feather Fall          * Levitate
* acid splash    * ear pierce scream     * Resist Energy
                 * magic missile         * flaming sphere (ev, E)
                 * Shield                * cat's grace 
                 * Expeditious Retreat   * resist energy 
                 P magic missile         P scorching ray (ev,E)
                 P magic missile         P cat's grace
                 P Shield                P Flaming Sphere
LEVEL 3                LEVEL 04                LEVEL 05
* Fire ball (**,ev,E)  * summon monster 4 (E)  * lightning arc
* Haste                * stone skin            * Elemental body [E]
* Dispel Magic         * dimension door        * wall of force
* Ablative barrier     * Detonate              * Teleport
* lightning bolt       * Blk Tentacles                      
* Displacement         p stone skin
P Haste                


LEVEL 6
* Tar Pool
* forceful hand
* Forceful hand               


notes
( - ) denotes a cast spell   
(*) cast at +1 level (trait) 
(**) cast at +2 levels (Feat)
(E) elemental: flame school 
(ev) evocation
(A) denotes changed to acid
(&) takes 2 spell slots to cast
(#) recalled via pearl of power
(E,A) denotes 50% fire/50% acid
[/sblock]
 
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perrinmiller

Adventurer
MaylorJacobson.jpg

The General straightened up with his arms folded across his chest.

"What rules would you like? Mercy after you fall fatally wounded? Sorry, I plan to kill you both."

"Bring these two friends of yours if you would like,"
he nodded to Heinrich and Larissa.

"It makes no difference to me. But those that stand beside you will not be treated any differently. I shall add one more champion from my cohorts for each of your companions that stand with you."

[sblock=Scott DeWar]Here is your Avatar Picture:
HeinrichAvatar_zps3d3206d8.jpg

Also, please check your posts and clean them up. You were missing the closing code on your sblock. [/sblock]
 

mfloyd3

Explorer
[sblock=PM]
Larissa really has nothing to add to the conversation right now, but wants to speak privately to Tyrien before the duel tomorrow, preferably soon after the General leaves.
[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
[sblock=PM]
Larissa really has nothing to add to the conversation right now, but wants to speak privately to Tyrien before the duel tomorrow, preferably soon after the General leaves.
[/sblock]

[sblock=PM]dittos for heinrich[/sblock]
 

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