Nathan Tchanlach, human sorcerer
Nathan grimaces. "Camping," he groans. "Not my favorite. If we're stocking up, though, the local Pearl might have a scroll that could make our lives a bit easier if you can teach it to Walter, Syl. Makes a kind of hidden tent, as it were."
[sblock=ooc]Nathan's talking about Rope Trick, though Campfire Wall might be useful, as well (Looks like Hidden Campsite would require us to add a druid, so no luck there). Both are the kind of conditional spells a sorcerer probably shouldn't burn spells known on, but if we'll be travelling, might be worth it for our resident prepared caster to add to his familiar?[/sblock]
[sblock=mini-stats]Nathan Tchanlach Human Sorcerer 6
Initiative: +4 Perception: +0
Conditions: Mage Armor (6 hours)
In Hand: None
AC: 15 (19)
touch: 14 (18) ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor)
HP: 38/38
CMB: +3 CMD: 17 Fort: +4* Ref: +5* Will: +6*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.
Spells: Cantrips (DC 15): Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark
1st (DC 16): Bless, Grease (DC 17), Mage Armor, Magic Missle, Silent Image, Summon Minor Monster, Vanish. Remaining: 7/8
2nd (DC 17): Create Pit (DC 18), Glitterdust (DC 18), Oppressive Boredom, Resist Energy Remaining: 6/6
3rd (DC 18): Haste Remaining: 4/4
Heavenly Fire: 8/8 remaining[/sblock]
Nathan grimaces. "Camping," he groans. "Not my favorite. If we're stocking up, though, the local Pearl might have a scroll that could make our lives a bit easier if you can teach it to Walter, Syl. Makes a kind of hidden tent, as it were."
[sblock=ooc]Nathan's talking about Rope Trick, though Campfire Wall might be useful, as well (Looks like Hidden Campsite would require us to add a druid, so no luck there). Both are the kind of conditional spells a sorcerer probably shouldn't burn spells known on, but if we'll be travelling, might be worth it for our resident prepared caster to add to his familiar?[/sblock]
[sblock=mini-stats]Nathan Tchanlach Human Sorcerer 6
Initiative: +4 Perception: +0
Conditions: Mage Armor (6 hours)
In Hand: None
AC: 15 (19)
touch: 14 (18) ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor)
HP: 38/38
CMB: +3 CMD: 17 Fort: +4* Ref: +5* Will: +6*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.
Spells: Cantrips (DC 15): Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark
1st (DC 16): Bless, Grease (DC 17), Mage Armor, Magic Missle, Silent Image, Summon Minor Monster, Vanish. Remaining: 7/8
2nd (DC 17): Create Pit (DC 18), Glitterdust (DC 18), Oppressive Boredom, Resist Energy Remaining: 6/6
3rd (DC 18): Haste Remaining: 4/4
Heavenly Fire: 8/8 remaining[/sblock]