GlassEye
Adventurer
[size=+5]In Love and Death[/size]
DM: GlassEye
Start Date: July 2, 2011
Heroes:
Kanli the Mad
Starting XP: 6,211 +1450 (encounter) + 1364 (TBX) = 9025 ending XP total.
Treasure: 2025 gp (encounter) + 1550 (TBG) = + 3575 gp total
Krag
Starting XP: 1,454 +1450 (encounter) + 706 (TBX) = 3610 ending XP total.
Treasure: 2025 gp (encounter) + 718 (TBG) = + 2743 gp total
Yoshiki Akita
Starting XP: 2,835 +1450 (encounter) + 850 (TBX) = 5135 ending XP total.
Treasure: 2025 gp (encounter) + 934 (TBG) = +2959 gp total.
Zelena Andu
Starting XP: 4,509 + 1450 (encounter) + 1084 (TBX) = 7043 ending XP total.
Treasure: 2025 gp (encounter) + 1230 (TBG) = + 3255 gp total.
As always, subtract any items taken from the list below from your share of the treasure.
Experience Earned:
--Shalorr Defeated: 1,200 xp; 300 xp each (July 22, 2011) (Yoshiki level 3)
--Outside the Mausoleum: 1,200 xp; 300 xp each (August 07, 2011) (zombie & gargoyle only)
--Opening the Door: 600 xp; 150 xp each (August 07, 2011) (rat swarm)
--Mausoleum Entry: 600 xp; 150 xp each (August 09, 2011) (giant centipede)
--Down the Stair: 600 xp; 150 xp each (August 14, 2011) (spiked pit trap)
--Main Burial Chamber: 1,600 xp; 400 xp each (August 27, 2011) (Efrem, burning skeleton companion, +6 skeletons) (Krag level 3)
Treasures Found:
--Initial Payment: 500 gold, scroll of magic weapon
--Shalorr Defeated: Cestus (5 gp), Boar spear (5 gp), Chakram x3 (3 gp), +1 Hide armor with spikes (911.25 gp) (broken), 275.75 gold, 500 gold reward = 1,700 total
--Outside the Mausoleum: 1,700 gp in gems.
--Main Burial Chamber: Efrem’s gear: MW cold iron light hammer (302 gp), Chainmail (150 gp) , noble’s outfit (75 gp), various jewellry (100 gp), 2,733 gp worth of trinkets scattered about the mausoleum.
Corpse companion: MW breastplate (350 gp), MW longsword (315 gp) = 4,025 total
[sblock=Adventure Rules]* Group Initiative: I roll initiative for everyone on both sides. The side with the highest average goes first. However, if anyone on the losing side beats initiative of everyone on the winning side they get a free round to act before the winning side goes. Actions are resolved in posting order barring delaying, readying an action, and that sort of thing. If anyone has better ideas for running initiative in pbp I'm open to hear them.
* Dice rollers can be Invisible Castle or the EnWorld on-line dice roller for the players. I will usually use the ENWorld dice roller but reserve the right to use my dice at home for certain rolls.
* Any absences for longer than 2-3 days should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post.
* If your character gets enough XP to level they may do so immediately. This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable.
* All characters need an appropriate character picture, head-shot preferably, for token on the tactical grids. Also a mini-stat spoiler block that includes a link to your character sheet will be required in every IC post.[/sblock]
NOTE: My personal preference is for a faster paced game. I like to post once a day if I'm able. If you are only able to post once every four to seven days this probably isn't the game for you.
I expect recruiting to take a little while as there may not be enough characters to fill the adventure in the Dunn Wright Inn at the moment. As soon as we get enough characters we'll head out.
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