[sblock=ooc]Things are a bit crazy for me at the moment, as well, so no worries.[/sblock]
As Gragnor and Kalgor move forward and clear the corners, Ausk calls on powers to increase his size. It makes navigating the small temple much more difficult, but with some shifting about to allow for each other, the party begins its search. There's nothing of special note in the temple proper that hadn't already been noted, so they move on to the rooms.
The room on the right closest to the front doors (a) appears to be a bedroom, if the cot and unlit reading lamp are any indication.
Across the way, the first room (b) contains food, water, lamp oil, ink, paper, and a few other mundane supplies. It appears to be Hyve's storage room.
Following the doorway to the attached room (c) shows an abandoned space, though it's instantly obvious why. There's a leak in the roof which the storm has not treated well. The western half of the room is in fact under about four inches or so of water.
With still no sign of Hyve, Gragnor moves to the final door, but while he finds no traps, the door appears to be locked. Whether that's a good or a bad sign is anyone's guess.
As Gragnor and Kalgor move forward and clear the corners, Ausk calls on powers to increase his size. It makes navigating the small temple much more difficult, but with some shifting about to allow for each other, the party begins its search. There's nothing of special note in the temple proper that hadn't already been noted, so they move on to the rooms.
The room on the right closest to the front doors (a) appears to be a bedroom, if the cot and unlit reading lamp are any indication.
Across the way, the first room (b) contains food, water, lamp oil, ink, paper, and a few other mundane supplies. It appears to be Hyve's storage room.
Following the doorway to the attached room (c) shows an abandoned space, though it's instantly obvious why. There's a leak in the roof which the storm has not treated well. The western half of the room is in fact under about four inches or so of water.
With still no sign of Hyve, Gragnor moves to the final door, but while he finds no traps, the door appears to be locked. Whether that's a good or a bad sign is anyone's guess.