[sblock=ooc]Okay, since Kalgor's trying to get the man bound before the archon's summons expires, I'm going to keep counting rounds here.
Manacles don't have an action attached (and I can't seem to find anything official on how you close manacles with no locks on them like Kalgor's), but since Paizo seems to think tying someone up only takes a standard action, it's at least consistent to say the same for manacles. So:
move action: retrieve manacles
standard action: manacle man
move action: retrieve rope
standard action: tie man's feet.
Two full rounds by my calculations. That leaves three rounds on the archon, I believe, if Anaerion wants to order it to use its Aid ability.
I had to reconstruct the arrows, since I wasn't tracking them. I count 6 misses (5 normal, 1 blunt). Rolled recovery chances, and Tyrien can reclaim 2 normal arrows.
Also, in trying to look up whether magical effects extend past the summon time of a creature (so far as I can tell, they do), I ran across this bit:
A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities.
(Emphasis mine. From
here). Now I don't feel so bad for misreading which kind of teleport the archon had.
[/sblock]
In the stillness, Ausk leans heavily on the nearby wall as his spiritually-charged rage subsides, and Tyrien rushes forward to try to reclaim some of her misses, though many of them appear to have splintered on the narrow cave wall.
Kalgor, realizing the summoned creature might provide some aid to his plans if only he can use it before its sojourn on this plane has ended, rushes to pull both manacles and rope from his bag, sparing no one any attention until he looks up to ask Anaerion for the favor.
[sblock=Status]Kalgor: 47/52, Aid (+1 morale attack, 8 THP included in HP total)
Gragnor: 26/26, Mage Armor, poisoned (-1 STR and CON), shock
Tyrien: 45/40, Aid (+1 morale attack, 5 temp HP included in hp total)
Ausk: 73/67, Fatigued 6/8 rounds, Aid +1 morale attack, 6 temp HP included in hp total.
Anaerion: 44/44, Mage Armor
Lantern Archon: Archon: 17/17 HP, 3/9 rounds remain
Enemy (AC 21, CMD 22): 10/38 HP, 11 nonlethal damage, unconscious, prone, Manacles (DC 35), tied (DC 28)[/sblock]