Arianna swings at the walking bones, and with the feliphant distracting it, she is able to crush them. Sidestepping, she gets ready to take care of the last skeleton if the cat and woodswalker are not successful.
[sblock=actions]full attack, claw/claw from flank with bless, only needing one, then 5' step to AC9[/sblock][sblock=mini-stats]
Arianna Mermaid ~
Perception +3, Sense Motive +2, Stealth +1, Low Light Vision
Base HP
17/0, AC 14,
12 T, 12 FF, Init +2
Current HP: 10, Current AC: 14
CMB +0, CMD 12, Fort +3, Reflex +2, Will +6
. . Move 15'
MW Long Spear +1, d8 with 10' reach
MW DW Spear Gun +3, d8
Dagger +0, d4 or thrown +2, d4
Active Enhancements: -
In hand: none
Consumables: 39 spear gun bolts, 20 cold iron bolts, 4 days rations,
. . . . . . . . . . 3 potions of
Cure Light Wounds,
. . . . . . . . . . 2 potions of
Lesser Rejuvenate Eidolon
Summon Monster I: 7/day, 0 used
.Cantrips: unlimited
Detect Magic, Mage Hand, Drench, Jolt
. Orisons: unlimited Stabilize, Guidance, Purify Food/Drink
1st Level: 2/day,
1 used
Mage Armor, Lesser Rejuvenate Eidolon
1st Level: Memorized
Bless, Cure Light Wounds, Longstrider(d)
Channel Positive Energy:
7/day, 0 used 1d6 healing
Beast (Teq Oola) ~
Perception +11, Sense Motive +2,
60' Darkvision and Low Light Vision
Base HP
17/11, AC
15,
11 T, 14 FF, Init +1
Current HP: 17/7, Current AC: 19
CMB +4, CMD 15, Fort +3, Reflex +1, Will +6
. . Move 30'
Claw/Claw +4, d4+3
MW Longspear +5, d8+4 with 10' reach
MW Darkwood Spear Gun +3, d8
Dagger +4, d4+1 or thrown +2, d4+3
Jolt +2, d3, RTA spell
Active Enhancements: Mage Armor
(1.5 hours), Bless +1 Attack, flank
In hand:
claw/claw[/sblock]