sunshadow21
Explorer
DM: Sunshadow21
Judge:
Start Date: 09/25/2011
End Date: 11/28/2011
65 days long
Players:
Fulgrim Ironforge
Encounter XP: 1000; Encounter GP: 1400
time xp: 715; time gp: 715
total xp = 1715; total gp = 2115
Nimientioquijuil (Tio)
Encounter XP: 1000; Encounter GP: 1400
time xp: 455; time gp: 390
total xp = 1455; total gp = 1790
Temarel Leafculled
Encounter XP: 1000; Encounter GP: 1400
time xp: 715; time gp: 715
total xp = 1715; total gp = 2115
Vincenzo
Encounter XP: 1000; Encounter GP: 1400
level 3 - Oct 29 (2560 starting xp + 600 encounter xp + 385 time xp = 3545 xp) level 2 time gp: 35 days x 11 gp = 385
additional time xp: 450; additional time gp: 510
total time xp: 835; total time gp: 895
total xp = 1835; total gp = 2295
[sblock=Adventure Rules]* I will use group initiatives, rolling them myself. So in combat you must post your actions within 48-72 hours of the players turn coming up. Unless stated by a character that their actions are to follow another character, they will be resolved in posted order. After that time, if there was no communication with the DM, I will NPC the MIA player and move on.
* Dice rollers can be Invisible Castle or the EnWorld on-line dice roller for the players. I will using my own methods for rolling in order to keep secret rolls properly secret.
* Any absences for longer than 2-3 days should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post
* If your character gets enough XP to level they may do so at the end of an encounter. This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable.
* All characters need an appropriate character picture. Also a mini-stat spoiler block that includes a link to your character sheet will be required in every IC post during a fight. [/sblock]
Example Mini-stats block:
[sblock=Mini Stats]
Ariel Esimae
Initiative: +2
AC: 19 (17 without shield/flat-footed, 12 Touch)
HP: 9 Current: 9
CMB: +1 CMD: 13 Fort: +4 Reflex: +4 Will: +6 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Current Weapon in Hand: Shield & javelin
Fire Bolt: 3/6 Remaining Channel Energy: 1/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: 1st Level 2/3; used Shield of Faith for CLW [/sblock]
[sblock=Encounter Information]Money Retrieval: CR 5 1600 xp total/400 xp each
Berserk Calzone Golem: CR 3 800 xp total/200 xp each
Exploration: CR 1 400 xp total/100 xp each
2nd floor and wrapup: CR 4 1200 xp total/300 xp each
5600 encounter gp total/1400 encounter gp each[/sblock]
Judge:
Start Date: 09/25/2011
End Date: 11/28/2011
65 days long
Players:
Fulgrim Ironforge
Encounter XP: 1000; Encounter GP: 1400
time xp: 715; time gp: 715
total xp = 1715; total gp = 2115
Nimientioquijuil (Tio)
Encounter XP: 1000; Encounter GP: 1400
time xp: 455; time gp: 390
total xp = 1455; total gp = 1790
Temarel Leafculled
Encounter XP: 1000; Encounter GP: 1400
time xp: 715; time gp: 715
total xp = 1715; total gp = 2115
Vincenzo
Encounter XP: 1000; Encounter GP: 1400
level 3 - Oct 29 (2560 starting xp + 600 encounter xp + 385 time xp = 3545 xp) level 2 time gp: 35 days x 11 gp = 385
additional time xp: 450; additional time gp: 510
total time xp: 835; total time gp: 895
total xp = 1835; total gp = 2295
[sblock=Adventure Rules]* I will use group initiatives, rolling them myself. So in combat you must post your actions within 48-72 hours of the players turn coming up. Unless stated by a character that their actions are to follow another character, they will be resolved in posted order. After that time, if there was no communication with the DM, I will NPC the MIA player and move on.
* Dice rollers can be Invisible Castle or the EnWorld on-line dice roller for the players. I will using my own methods for rolling in order to keep secret rolls properly secret.
* Any absences for longer than 2-3 days should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post
* If your character gets enough XP to level they may do so at the end of an encounter. This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable.
* All characters need an appropriate character picture. Also a mini-stat spoiler block that includes a link to your character sheet will be required in every IC post during a fight. [/sblock]
Example Mini-stats block:
[sblock=Mini Stats]
Ariel Esimae
Initiative: +2
AC: 19 (17 without shield/flat-footed, 12 Touch)
HP: 9 Current: 9
CMB: +1 CMD: 13 Fort: +4 Reflex: +4 Will: +6 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Current Weapon in Hand: Shield & javelin
Fire Bolt: 3/6 Remaining Channel Energy: 1/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: 1st Level 2/3; used Shield of Faith for CLW [/sblock]
[sblock=Encounter Information]Money Retrieval: CR 5 1600 xp total/400 xp each
Berserk Calzone Golem: CR 3 800 xp total/200 xp each
Exploration: CR 1 400 xp total/100 xp each
2nd floor and wrapup: CR 4 1200 xp total/300 xp each
5600 encounter gp total/1400 encounter gp each[/sblock]
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