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[LPF] The Devil We Know, Part 2

perrinmiller

Adventurer
~ Aboard the Prancing Prince: 19 Minutes after sunset ~

Lem finds his punch has no effect on the zombie he hit.
Cassatta.jpg
Zombie3.jpg

The woman fell victim to the blindness but dispelled the wizard's spell.

The zombies moved in closer, one slamming Lem and three charging Amien. They are heedless of the reach from the man's glaive. Lem takes a slamming fist down on his shoulder. One of the charging zombies connect with Amien as a flailing arm swiped across and into his side.


OOC: Combat: Round 2
[sblock=Combat Information]Luscilia has 20ft bright illumination around her
Zombies have DR5/Slashing
Luscilla failed save, but dispelled blindness on her turn.
Z1 hit Lem 6 dmg
Z2 Charged (Amien AoO) Amien, missed
Z3 Charged (Amien AoO) Amien, missed
Z4 Moved only
Z5 Charged (Amien AoO) Amien, hit 6 dmg
Z6 Moved only

Initiative:
You guys
Luscilia & Zombies

Map Notes:
W33 & X33 also contain stairs going up to the poop deck and the helm.

Code:
Galandra:  41/42 HP remaining;
Mika:      16/16 HP remaining;
Lem:       20/26 HP remaining; 6 dmg
Menik:     26/26 HP remaining; Mirrored(2)
Amien:     40/54 HP remaining;
Vincenzo:  34/68 HP remaining; 6 dmg
Maui:      50/56 HP remaining;
Taniwha:   41/50 HP remaining;

Spells  Cast: Mage Armor (Menik), Greater Magic Fang, Bull's Strength, &  Barkskin (Taniwha), Mirror Image(2) (Menik), Ear-splitting Scream & Blindness  (Menik), Bull's Strength (Maui)
Abilities Used: Wildshape II (Maui)
Conditions in effect: Darkness/Sunrod (Minek),Mirror Image(2) (Menik)(16/40 Rounds remain)
Enemy Stats:
Code:
Luscilia (AC18/Touch 09/CMD14/??HP): 12 dmg
Zombie 1 (AC17/Touch 10/CMD19/44HP): 
Zombie 2 (AC15/Touch 10/CMD19/44HP): Charged -2AC
Zombie 3 (AC15/Touch 10/CMD19/44HP): Charged -2AC
Zombie 4 (AC17/Touch 10/CMD19/44HP): 
Zombie 5 (AC15/Touch 10/CMD19/44HP): Charged -2AC
Zombie 6 (AC17/Touch 10/CMD19/44HP):
[/sblock] Updated Map
GM: Everyone is up for Round 2

Amien gets AoO on Z2, Z3, & Z5
 

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jbear

First Post
Maui lets out a thundering roar as he pushes in towards the far side of the melee. Taniwha springs into action as though it had understood Maui's roar like a human would words. The cheetah pads around the side of the outer most zombie to take the disgusting creature's flank and snaps at its heel. Meanwhile Maui reaches the other side of the boat and also snaps his jaws at the same zombie.

[sblock=Actions] Swift Action: Command Taniwha to flank zombie 5 with Det
Taniwha moves to flank: AC30 avoiding AOs (Taniwha now knows this trick after levelling up)
Taniwha maks bite atk vs Zombie 5 Bite with Power Atk (-1) (+2 atk and dmg Bulls Str; +1 Great Magic Fang;)with FLanking (+2) vs Zombie 5 (1d20+14=21, 1d6+9=14) Hits so Trip Attempt: Trip Zombie 5 vs CMD 19 (1d20+14=15)
NB: Sorry: I have reread Power Attack feat; I didn't realise the penalty and damage increase when BAB reached 4. Taniwha atk roll was a 20 and dmg was 16

Maui moves to AB AC 31 32 avoiding AOs
Maui makes a bite attk vs Zombie 5: Bite with Power Atk vs Zombie 5 (+2 Bulls Strgth; -2 PAtk); Dmg (+2 Bulls, +4 PAtk) (1d20+11=23, 2d6+13=21)

Total Damage to Zombie 5 = 37 B/P/S damage
[/sblock]

[sblock=Lvl 6 Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 20 (Touch 13; FFt 18)
HP: 58 Current: 51
CMB: +9 CMD: 21 Fort: +6 Reflex: +5 Will: +8

Conditions: Bull's Strength

In Hand:
Scimitar +1: +10; 1d6+6 (Crit 18-20:x2)
and Heavy Shield

Spells: Orisons: Detect Magic, Guidance, Know Direction, Detect Poison
1st: Obscuring Mist; CLW 0/2; Entangle
2nd: Bull's Strength 0/2 , Bark Skin USED, (1 new space: Summon Ally Spontaneous)
3rd: Mad Monkeys, Greater Magic Fang USED, (1 new space: Summon Ally Spontaneous)
Wild Shape: 0/2 uses left per day: Active Dire Tiger Shape
[sblock=Leopard Shape]
Medium animal; Senses: low-light vision, scent;
AC 15 , touch 15 , flat-footed 12
Speed 30 ft., climb 20 ft.
Melee:Bite +10; 1d8+6 2 Claws: +10; 1d4 +6 dmg
View attachment 57927
[/sblock]

[sblock=Lizard Bird Shape]
Deinonychus
Medium animal; Senses: low-light vision, scent;
AC 15 , touch 15 , flat-footed 12
Speed 60 ft.
Melee:Bite +10; 1d6+6; 2 Talons: +10; 1d8+6 dmg; Foreclaws: +5; 1d4+3
View attachment 57928
[/sblock]

[sblock=Dire Tiger Shape II]
Dire Tiger
Large Animal; Senses: low-light vision, scent;
AC 16 , touch 14 , flat-footed 14
Speed 40 ft.
Melee:Bite +11 (+13); 2d6+7 (+9) (+Grab); 2 Claws: +11 (+13); 2d4+7 dmg (+9) (+Grab)
http://s2.hubimg.com/u/6753809_f520.jpg
[/sblock]

Wand of CLW Uses: 14/16
Wand of Magic Fang: 46/50
Wand of Speak with Animals: 48/50
Potions: CLW 2/2
Flasks: Holy Water 2/2
Sling Bullets: 19/20

Taniwha
Initiative: +7
AC: 22 (24)
HP: 50 Current: 41
CMB: Trip/Disarm +10 (+12) CMD: 25 (29 vs Trip) Fort: +7 Reflex: +11 Will: +3

Conditions: Barkskin (50 mins); Bull's Strength (6 mins); Greater Magic Fang


Bite: +10 (+13); 1d6+4 (+7) dmg; special: Trip
2x Claws: +10 (+13); 1d3+4 dmg (+7)
[/sblock]
 
Last edited:

WindCrystal

First Post
[sblock=To DM]Does the third attack inflicted on Amien take account Crowd Control +1 Dodge Bonus to AC for when Amien is adjacent to 2 or more enemies? Or better to ask does it even matter?

Also, I think you made a mistake on combat stats. You listed Vincezno as taking 6 damage but it's Amien that took that damage.[/sblock]

[sblock=Attacks of Opportunity]Glaive AoO Attack Rolls (targeting Zombie 2, 3, & 5 per attack): 1d20 + 3 Str + 4 BAB (1d20+3+4=15, 1d20+3+4=23, 1d20+3+4=24) All three hit (third attack should have an extra +1 from crowd control, but it hits anyway)
Glaive Damage per hit (1d10 + 1.5x3 Str) (1d10+4=9, 1d10+4=10, 1d10+4=13)[/sblock]

Upon failing to carve any flaky flesh from the first zombie he attempts to attack, it only becomes apparent how horrible of a situation he got himself in as he senses bodies stumbling towards him. With calculated movements, the normally blunt warrior shows a bit of finesse in stepping with his swings, to slice the oncoming dead while avoiding two of them. It takes the third one to finally catch him in bad timing, carelessly driving itself through the blade that had driven itself into its arm, the pole of the glaive gets caught in the body, thus trapping its owner as well. Thinking quickly, Amien hoists the glaive stuck in the zombie to keep it from getting any closer and being able to bite him, but it only responds with flailing, swinging its fist with a surprisingly painful strength into his side.

Lifting his leg and using it to leverage his pull to get his weapon out, he jumps back to take a moment to express his thoughts with a breath and with a sarcastic tone, "My goodness! Are they all this playful?" As two of the large cats suddenly devour the zombie that had given him the most trouble, he raises his eyebrows and expression in approval and takes action to rotate his Glaive to swing the blade upward from its lowered position towards the ground at the Zombie in the middle of the pack that had gathered in front of him.

[sblock=Turn Actions]5ft. step to AA33
Standard Attack w/ Glaive, targeting Zombie 2 (1d20 + 3 Str + 4 BAB) (1d20+3+4=14)[/sblock]

Of course, Amien misjudges the precise distance he needs and only manages to make a meaningless scratch. He is not a great warrior you know, he can be inconsistent.

[sblock=Updated Map (doesn't include Maui & Tanhiwa's movement but does mark Zombie 5 as dying)]http://beta.ditzie.com/45134/523c3ca2799f5[/sblock]

[sblock=Mini-Stats]Character Sheet Page


Weapon in Hand: Glaive
Condition: None
HP: 34/54
AC: 15
AC Touch: 12
AC Flatfooted: 13
Initiative: +2
Fort: +6
Reflex: +3
Will: +0


Glaive Attack: +7 (3 Str + 4 BAB), Glaive Damage: 1d10+4 (+9, 1d10+7 under Strength Rage)
Heavy Flail Attack: +7, Heavy Flail Damage: 1d10+4 (+9, 1d10+7 under Strength Rage)
Sling Attack: +5, Sling Damage: 1d4+3
- Sling Bullets (06)


Handy Haversack
- Trail Rations (12 days)
- Wand of CLW x1[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
UPDATED MAP
Vincenzo has a zombie come up on him, "HA HA HA HO!" He stabs, parries and reposts with a second stab!
1d20+12=32, 1d6+7=9, 1d20+7=25, 1d6+7=8

the hits were ver well put!

1d20+12=32, 1d6+7=9, 1d20+7=25, 1d6+7=8

crit confirm:

1d20+12=21, 1d6+7=8, 1d20+7=22, 1d6+7=9



[sblock=mini stats]

[/sblock]
[sblock=mini stats] Vincenzo's character sheet

DEFENSE


Condition: None
HP: 29/68
AC: 19
AC Touch: 14
AC Flatfooted: 16
Initiative: +2
Fort: +6
Reflex: +3
Will: +2

OFFENSE - Weapon in hand



Rapier Attack: +11 ; Damage: 1d6+7 , Crit: 18-20/x2, Type: P

CONSUMABLE ITEMS



Handy Haversack
- Sun Rod x 5-1
- Trail Rations (8 days)
- Rope, silk 50 ft
- Weapon blanch [cold iron] x2

Special note to DM: I am thinking of taking a level of rogue for next level.

[/sblock]
 
Last edited:

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
[sblock=Scott DeWar] If it helps at all, we just freed the slaves and were on our way out, but seems Ismacco is upstairs. We want to wait until Maui has casted his spells before heading out to confront Ismacco or she comes to the stairs to check for a surprise lol. If Vincenzo is able, he should drink a potion because he's low on HP and we really don't know if Ismacco brought company.

Hope you are fine![/sblock]
[sblock=soulnova]
I have looked and re-looked. Vincenzo had no potions.
I am baffled that I did not buy any potions.[/sblock]
 

soulnova

Explorer
[sblock] Can't post rolls right now. Will try to do it tomorrow morning if I have access to a PC. If I can't post by Sunday.... please roll Galandra attacking Zombie 6 with her Falchion [/sblock]
 

WindCrystal

First Post
[sblock=Just a heads up]My map is more up to date's than Vincezno's whenever somebody needs to make an update.

The URL really needs to update automatically instead of requiring an enter press. </beta test feedback>[/sblock]
 

Deuce Traveler

Adventurer
"Ow. I really don't like these guys." Lem tucks his chin into his shoulder and executes a quick roll, turning and tumbling to avoid further strikes as he finds himself in position to strike the necromancer with a sidekick.

Actions
[sblock]
Ok, taking a chance here in order to disrupt her spellcasting. Lem is traveling at half movement from Z33 to Y31, using acrobatics to avoid AoO. He will then attack Luscilia.

Acrobatics Check was a 26:
1d20+14=26

Attack w/ Stunning Fist hit for 2 points of damage
1d20+10=23, 1d6=2
Stunning Fist (monk bonus): stun opponent for 1 round DC 14, 4/day
[/sblock]

Updated Map: http://beta.ditzie.com/45134/523d9891cb388

Mini-Stats
[sblock]
Character Sheet: http://livingpf.wikia.com/wiki/Lem_the_Cook_(Deuce_Traveler)
HP: 26/26
AC: 22, AC Touch: 21, AC Flatfooted: 16
Unarmed Strike: Attack: +10, Damage: 1d6, Crit: 20/x2, Special: Stunning Fist Option
Flurry of Blows: Attack: +9/+9, Damage: 1d6/1d6, Crit: 20/x2, Special: Stunning Fist Option
[/sblock]
 

kinem

Adventurer
Dispelled? Damn! How? I'm going to have to learn to do that! Menik thinks.

He steps forward and readies himself to cast Ear-piercing Scream at her, but waits until she starts casting another spell, to increase the chance of ruining her spellcasting.

(ooc: Shift to Y35. Spell does 3d6+2 damage, daze 1 round, Fort DC 17 half + no daze. I'm not rolling damage yet since I don't know if she'll trigger the readied action.)

map

[sblock=mini stat block]
Menik

AC 17 (touch 13, ff 14) w/mage armor; 2 mirror images
hp 26/26
Init +3, CMB +3, CMD 16, Fort +2, Reflex +4, Will +4; Perception +6 (low-light vision), Stealth +6

att longsword +3 (1d8+1, 19/x2) or dagger +3 (1d4+1, 19/x2)
or longbow +5 ranged (1d8, 20/x3)

force missile (Sp): (1d4+2, as magic missile, 8/day, 0 used since Part 2 refresh)

Arcane bond: ring; cast any spell in spellbook 1/day except Abj or Div

spells prepared:
Level 0: daze (Will neg DC 15), ghost sound (Will DC 15), prestidigitation, disrupt undead (30', +4 RTA, 1d6)

Level 1: color spray (Will neg DC 16), mage armor (cast), magic missile (1d4+3,1d4+1),
ear-piercing scream& (3d6+2, daze 1 round, Fort DC 17 half + no daze) (x2) (1 left),
hypnotism (Will DC 16, DC 18, or DC 14)

Level 2: mirror image (1d4+1, 4 min) (cast),
flaming sphere&~ (3d6+2, Reflex neg DC 19, 140' range, 4 rounds),
blindness/deafness (Fort neg DC 17) (cast), create pit (Reflex DC 17)

Gear: 4 days' rations, potion of CLW (1d8+1), 20 arrows, club, periscope, pearl of power (1st level) (used)
[/sblock]
 


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