[LPF] The Forbidden Isle of Ancient Secrets

Systole

First Post
Impatiently, Daylily draws a javelin and throws it at one of the alert Snaketouched.

[sblock=Actions]Draw and throw javelin. No rage yet. +9 base -2 range for +7, and 1d6+5 damage. Javelin throw (1d20+9=20, 1d6+5=9)[/sblock]
[sblock=Mini Stats]
Daylily_150.jpg


Daylily Falshenaya

-Normal-
AC: 18 (13 touch)
HP: 78/78
CMB: +12 CMD: 24
Fort: +9 Reflex: +4 Will: +4

-Raging-

AC: 16 (11 touch)
HP: 92/92
CMB: +14 CMD: 26

Fort: +11 Reflex: +4 Will: +6

Perception: +14 [includes +2 mutation bonus]
Initiative: +2

Current Weapon in Hand: Earthbreaker (+15/+8, 2d6+17, 20x3)
Current Conditions in Effect: Lingering rage, PA/FF
Rage Remaining: 9/13

Used Items:

Rations, 1
CLW Wand, 14
Javelin, 2
Barbarian chew, 5
Sling bullet, 1
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jackslate45

First Post
"Sic em boy!" is the only warning the skum get; Aradra and Shadow move in tandem, Aradra focusing on the targets around the edges, while Shadow moves in to cut them skum in half.

[sblock=Actions]

Round 2:
Aradra:
Swift: quick draw wand
Standard: use wand to cast Abudent Ammunition
Move: Move to W80.
Free: Drop wand at W80.

Shadow: Charges Blue 1d20+12=24, 1d8+1d6+16=22

Round 3:
Aradra full round attacks. DA/RS/MS. +12/+12/+7
Shot 1 (Deals Double) on Magenta. 1d20+12=32, 2d8+18=28. Not going to confirm it.
Shot 2/3: On Red. 1d20+12=29, 1d20+7=18. 2 hits for 2d8+18=28

Shadow: Move and attack Green 1d20+12=22, 1d8+1d6+16=21
[/sblock]
[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 87/87
CMB: +11 CMD: 27
Fort: +8 Reflex: +14 Will: +6
Perception: +14
Initiative: +8
Current Weapon in Hand: Bow +17/+12 1d8+ 3 or +12/+12/+7 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (43/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim;Woodland Stride ; Evasion
Used Items: 7 charges of Abundent Ammo. 4 charges of CLW, AntiVenom, 4 Arrows
Adaptation: 80/80 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells:Delay Poison, Gravity Bow, <EMPTY SLOT>
Level 2 Spells: Perceive Clues, Barkskin (+3)
Extend Rod: 0/3 per Day
Pearl of Power lvl 1: AVAILABLE
[/sblock]
[sblock=Shadow Stats]
Shadow
AC: 22 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus)
HP: 90/90
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +5 (+4 vs Enchantment Charm/Compulsion)
Perception: +14
Initiative: +2
Current Weapon in Hand: Bite (+12/+5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent;
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Satin Knights

First Post
Daylily can see that Aradra and Shadow are making quick progress, and facing almost pitiful opposition as the take out the guards.
[sblock=Combat Third round]
The floaters are still 40' in the air.

77/78 ~ AC 18 ~Daylily ~
52/52 ~ AC 17 ~ Relic ~ neutralize poison 8.0 hrs, +3 NA .5 hrs,
87/87 ~ AC 21 ~ Aradra ~ +5 Perception/Sense Motive .5 hrs, bow in hand, abundant arrows
90/90 ~ AC 22 ~ Shadow ~ amulet active,
88/92 ~ AC 29 ~ Frost ~ (haven't cast haste yet)

-8/20 ~ AC 13 ~ red skum unconscious, threw spear and missed, then skewered
-2/20 ~ AC 13 ~ blue skum unconscious
20/20 ~ AC 13 ~ violet skum
20/20 ~ AC 13 ~ yellow skum
-1/20 ~ AC 13 ~ green skum unconscious
11/20 ~ AC 13 ~ cyan skum
-8/20 ~ AC 13 ~ magenta skum unconscious
[/sblock][sblock=map]
island56.png
[/sblock]
 


Maidhc O Casain

Na Bith Mo Riocht Tá!
Kalinn takes the wizard's word for it, and holds off casting Haste.
_______________
06PostShot.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 100/104
CMB: +12 CMD: 26
Fort: +08 Reflex: +06 Will: +06

Rage Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 130/134
CMB: +14 CMD: 26
Fort: +11 Reflex: +06 Will: +08

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 125/129
CMB: +13 CMD: 25
Fort: +10 Reflex: +05 Will: +07

Fatigue Block
Initiative: +2
AC: 26 (13 Touch, 24 Flat-Footed)
HP: 100/104
CMB: +11 CMD: 24
Fort: +08 Reflex: +05 Will: +06

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 09/10)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 6/7 per Day, 2nd Level: 6/6 per Day)
( 3rd Level: 2/3 per Day )
Cantrips : Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy
3rd Level: Fly, Haste
[/sblock]
 


Satin Knights

First Post
[sblock=order]Daylily gets to act for round three since he can see, Frost and Relic can act if they do something without seeing targets
The skum (that are left) get to fully act for round three
If they delayed from above, Frost and Relic come into view and can target
end round three
[/sblock]
 


Satin Knights

First Post
With all the commotion of the slaves starting to talk back, the guards are caught off guard when the party attacks. Daylily throws another javelin in the skum right below him before he gets the time to react. Finally figuring where they are coming from, the skum looks up and pauses the second needed before stabbing at the floating elf. While touching the heavy furs on the wildman the trident does not pierce the light as a feather elf.

The other two skum weave their way through the crowd towards the falling invaders who have finally touched down.

Three more come out of the cavern entrance and into the light of day.
[sblock=combat]
ending round 3
Frost and Relic can see Cyan, Yellow and White

77/78 ~ AC 18 ~Daylily ~ javelin
52/52 ~ AC 17 ~ Relic ~ neutralize poison 8.0 hrs, +3 NA .5 hrs,
87/87 ~ AC 21 ~ Aradra ~ +5 Perception/Sense Motive .5 hrs, bow in hand, abundant arrows
90/90 ~ AC 22 ~ Shadow ~ amulet active,
88/92 ~ AC 29 ~ Frost ~

-8/20 ~ AC 13 ~ red skum unconscious, threw spear and missed, then skewered
-2/20 ~ AC 13 ~ blue skum unconscious
20/20 ~ AC 13 ~ violet skum
20/20 ~ AC 13 ~ yellow skum
-1/20 ~ AC 13 ~ green skum unconscious
4/20 ~ AC 13 ~ cyan skum
-8/20 ~ AC 13 ~ magenta skum unconscious
20/20 ~ AC 13 ~ white skum
20/20 ~ AC 13 ~ black skum
20/20 ~ AC 13 ~ orange skum
[/sblock][sblock=map]
island57.png
[/sblock]
 

jbear

First Post
"Ha ... there you are" announces Relic as a swarm of magic missiles zing towards the skum he can see. The skum Daylily has mortally wounded falls as two missiles strike it down. Another is badly stung by three impacts but the damage is far from fatal.

[sblock=Actions] Magic missile: 2 dmg and 7 dmg vs cyan skum killing it and 3 magic missiles vs yellow skum for 9 dmg

Not sure if we have levelled yet. If not, one less MMissile hits yellow skum. Doubt it will make a difference.[/sblock]

[sblock=Relic lvl 7]
Relic Nevyn
[sblock=Image]
180px-Willterrell_oldman.jpg
[/sblock]
(Lvl 7) Human Wizard 6/Oracle 1
HP: 52/52
AC: 14 (19) Touch 14 (19) FlatFooted 11 (15)
Initiative: +8; Temporal Celerity: Rolls initiative twice and can use either result
Status: Mage Armour (10 mins);
Fish Skin: -2 Cha; must get wet or staggered 1/day; +2 Escape Artist checks & CMD vs Grapple
Fort: +3 Ref: +4 Will: +8
Wizards Spells: lvl 0: Prestidigitation, Detect Magic, Read Magic, Ghost Sound
Lvl 1: Shocking Grasp; Identify; Comprehend Languages; Magic Missile 1/2 Used; Silent image
Lvl 2: Summon Monster II, Hideous Laughter, Invisibility; Flaming Sphere; Web
Level 3: Haste 1/2 Used; Lightning Bolt; Gaseous Form: USED
Bonded Ring:
Pearl of Power (lvl 1):
Pearl of Power (lvl 2):
Lightning Flash 7/7 uses left today
Oracles Orisons: Detect Poison, Create Water, Guidance, Purify Food and Drink
Oracles Spells: lvl 1: 3/3 uses left today
Wand of Mage Armor: (45/50) charges
Wand of CLW: (50/50) charges
Rod of Lesser Extend: 3/3 uses left today
Quarterstaff of Spellstoring: +4; 1d6+1 dmg Charged: Force Punch (5d4 force, 10ft knock back, DC 16).
Consumables: 4/4 CLW Potions; 7/8 trail rations
Scrolls prepared for Battle: Shield, Ray of Enfeeblement, Hypnotism, Moment of Greatness
Curse: Clouded Vision: Max Vision limit 30'; as Darkvision
[/sblock]
 

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