[LPF] The Forbidden Isle of Ancient Secrets

Satin Knights

First Post
After Aradra gets some light into the air, Shadow and Daylily are able to see, but the movement of everyone has disturbed the water and the light reflecting off the myriad of wavelets make seeing what is underneath difficult. By the time the light came, the little snakes were too close for a moon spear, so Daylily punches the water with his cestus. The first time he draws blood, but the second only hit where he thought the water snake was.

The water snake retaliates, first trying to bite Daylily and missing, the slapping him with its tail. Daylily finds out why they are called electric eels as he is shocked on the inner thigh. Shadow yelps as another eel bites him.

Kalinn's movement through the waters of their home left her open to attack. One eel slaps her leg with its tail and a jolt of electricity combined with a dark energy shocks her when she normally would simply ignore such a spark. That water snake then goes after the man in the middle that has been exposed. While the bite misses, the tail shocks Relic with an evil energy as well. The two snakes going after the archer miss the nimble human as he twists and turns, stirring up the water even more.

These small eels are a nuisance to our heroes, but a nuisance in great numbers. Yet, from under an outcropping of rocks below the waterline, something large moves through the water. Something very large. A huge morray, 17 feet long or more, strikes out at the wolf. But, the morray miss times its strike and misses.


[sblock=Combat Round 2]Chest deep water, Firm footing imposes: CRB p.432 and 433.
-2 to slashing/bludgeoning attacks, 1/2 damage. Piercing melee attacks and damage are normal, movement at 1/2 speed. Ranged weapons take a –2 penalty on attack rolls for every 5 feet of water they pass through.
With the light now, 20% concealment for anyone with their head above water attacking an eel underwater.

Fiendish animals are still animals. So, I would say FE still applies. Not sure where to look that one up.

I am going to say Fury returned to her "glaive-guisarme" form because that is Daylily called moon spear originally and he specifically used the same name this time. Halberd would still have the penalties anyways because the axe blade only wants to travel along one plane. Spear or Trident is what you are looking for if you want to spend the time. Most of the critters are small and any strike will kill them. With Fury, you are limited to two handed weapons for your size.

rolling for Daylily on the weekend: Cestus punch (1d20+12=28) hits for damage (1d4+12=16); second punch (1d20+7=17) 2nd concealment (1d100=5) misses
...81/96 ~ AC 18 ~ Daylily ~ glaive guisarme,
...55/59 ~ AC 14 ~ Relic ~
...94/96 ~ AC 21 ~ Aradra ~
...90/101 ~ AC 22 ~ Shadow ~ amulet active
...89/94 ~ AC 27 ~ Frost ~ Heroism 638 rds ~

16/17 ~ AC 15 ~ electric eel A ~ on Shadow bite (1d20+3=22) hits for damage (1d6+1=4); touch tail attack (1d20-2=4) fails
-1/17 ~ AC 15 ~ electric eel B ~ unconscious
1/17 ~ AC 15 ~ electric eel C ~ on Daylily bite Daylily (1d20+3=17) missed; tail slap touch (1d20-2=13) hits for shock (1d6=4)
11/17 ~ AC 15 ~ electric eel D ~ on Daylily tail slap aoo touch attack (1d20-2=3) miss Frost, bite Frost (1d20+3=8) miss; tail slap touch (1d20-2=-1) fails miserably
17/17 ~ AC 15 ~ electric eel E ~ on Frost tail slap aoo touch attack (1d20-2=5) miss Frost; smite bite (1d20+5=9) fails, smite tail slap touch (1d20+0=9)
17/17 ~ AC 15 ~ electric eel F ~ on Frost tail slap aoo frost touch attack (1d20-2=16) hits for shock (1d6+2=5) smite breaks through!; 5' move attack Relic smite bite (1d20+5=7) fails, smite tail slap touch (1d20+0=14) hits for shock + smite (1d6+2=4)
17/17 ~ AC 15 ~ electric eel G ~ on Aradra bite (1d20+3=19) misses; tail slap touch (1d20-2=-1)
17/17 ~ AC 15 ~ electric eel H ~ 5' on Aradra bite (1d20+3=9) fails, tail slap touch (1d20-2=3) fails

??/?? ~ AC 2? ~ huge morray eel ~ ff bite Shadow (1d20+15=16) missed
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jackslate45

First Post
Shadow bites at the eel in front of his master, hoping to snatch another eel to feast upon.

Aradra, meanwhile, sends the ioun stone spinning around his head, but doesn't move anywhere else for now.
[sblock=Combat]
Shadow: Bite at AA25 <=20hits 1d20+14=18, 1d8+1d6+18=27, 1d100=45

Aradra:
Standard: put Ioun stone around his head. No move action.
[/sblock]

[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 94/96
CMB: +12 CMD: 28
Fort: +9 Reflex: +14 Will: +6
Perception: +15
Initiative: +8
Current Weapon in Hand: Bow +18/+13 1d8+ 3 or +13/+13/+8 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (42/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Darkvision 60' (10 Min Remain)

Used Items: 8 charges of Abundent Ammo. 40 charges of CLW, AntiVenom, 4 Arrows

Adaptation: 90/100 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Perceive Clues, Barkskin (+3)
Extend Rod: 3/3 per Day
Pearl of Power lvl 1: AVAILABLE
[/sblock]
[sblock=Shadow Stats]
Shadow
AC: 22 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus)
HP: 94/101
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +14
Initiative: +2
Current Weapon in Hand: Bite (+12/+5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (Activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent; Lunge;
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Systole

First Post
"Holdings on, Elder. I clear these for you." Daylily continues striking at the eels, but the blasted things continue to avoid him.

[sblock=OOC]Screwed over by concealment: 80-100 is miss due to concealment (1d20+10=23, 1d4+12=15, 1d100=92, 1d20+5=14, 1d4+12=13, 1d100=24). And by the way, fiendish template doesn't change the creature type (like 'skeletal' or 'vampire' does), so an animal is still an animal.[/sblock][sblock=Mini Stats]
Daylily_150.jpg


Daylily Falshenaya

-Normal-
AC: 18 (13 touch)
HP: 85/96
CMB: +15 CMD: 27
Fort: +10 Reflex: +5 Will: +5

-Raging-

AC: 16 (11 touch)
HP: 114/114
CMB: +17 CMD: 29

Fort: +12 Reflex: +5 Will: +7

Perception: +15 [includes +2 mutation bonus]
Initiative: +2

Current Weapon in Hand: Adamantine glaive-guisarme (+16/+8, 1d10+19, 20x3]
Current Conditions in Effect: PA/FF, Bless
Rage Remaining: 11/13

Used Items:

Rations, 1
CLW Wand, 14
Javelin, 2
Barbarian chew, 6
Sling bullet, 1
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Kalinn draws her daggers and taps the rage that lurks always within her, and lashes out at those eels closest to her. She spears an eel on each of her daggers, then flicks them off toward the wall behind as she searches for more foes.

[sblock=Actions]
Concealment Rolls (>50% Misses): Concealment Rolls (1d100=10, 1d100=17, 1d100=56), Re-roll Concealment 03 (1d100=40) - All Hits.[/sblock]

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06PostShot.png


[sblock=Mini Stats]
Kalinn Ari

Current Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 160/160
CMB: +14 CMD: 26
Fort: +12 Reflex: +07 Will: +09

Standard Block
Initiative: +03
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +12 CMD: 26
Fort: +09 Reflex: +07 Will: +07

Rage Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 160/160
CMB: +14 CMD: 26
Fort: +12 Reflex: +07 Will: +09

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 155/155
CMB: +13 CMD: 25
Fort: +11 Reflex: +06 Will: +08

Fatigue Block
Initiative: +2
AC: 26 (13 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +11 CMD: 24
Fort: +09 Reflex: +06 Will: +07

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 16/16)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available
  • Level 0: Unlimited
  • Level 1: 6/7 per Day
  • Level 2: 5/6 per Day
  • Level 3: 3/3 per Day
Level 0: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
Level 1: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
Level 2: Frigid Touch, Protection from Evil (Communal), Resist Energy
Level 3: Fly, Haste
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Last edited:

jbear

First Post
Relic peers into the rippling chaotic water, making his arcane movements in a slow motion. Four missiles fire forth from his outstretched palm and dive with unerring accuracy at two of the eels leaving a blood trail. Moments later they float to the surface twitching. "A most fastidious situation" mutters Relic trying to wade carefully towards the ledge he can see.

[sblock=Actions]
Cast Magic Missile Defensively 30 vs DC 17 Concentration=Success
1d4+1 dmg to eel C; Minimum 2 dmg and only 1 HP left = dead
3d4+3 dmg vs eel D; 11 dmg = Dead
5 ft step to x26
[/sblock]

[sblock=Relic lvl 8]

Relic Nevyn
(Lvl 8) Human Wizard 7/Oracle 1
HP: 55/59
AC: 14 Touch 14 FlatFooted 11
Initiative: +8; Temporal Celerity: Rolls initiative twice and can use either result
Status:
Fish Skin: -2 Cha; must get wet or staggered 1/day; +2 Escape Artist checks & CMD vs Grapple
Fort: +3 Ref: +4 Will: +8
Wizards Spells: lvl 0: Prestidigitation, Detect Magic, Read Magic, Mage Hand
Lvl 1: Shocking Grasp; Magic Missile 1/3 Used; Feather Fall:USED
Lvl 2: Summon Monster II, Hideous Laughter, Invisibility; Levitate x2
Level 3: Haste 0/2 Used; Lightning Bolt; Fly
Level 4: Black Tentacles, Summon Monster IV x 2
Bonded Ring:
Pearl of Power (lvl 1):
Pearl of Power (lvl 2):
Lightning Flash 8/8 uses left today
Oracles Orisons: Detect Poison, Create Water, Guidance, Purify Food and Drink
Oracles Spells: lvl 1: 3/3 uses left today
Wand of Mage Armor: (45/50) charges
Wand of CLW: (49/50) charges
Rod of Lesser Extend: 3/3 uses left today
Quarterstaff of Spellstoring: +4; 1d6+1 dmg Charged: No Charge
Consumables: 4/4 CLW Potions; 6/8 trail rations
Scrolls prepared for Battle: Shield, Ray of Enfeeblement, Hypnotism, Moment of Greatness
Curse: Clouded Vision: Max Vision limit 30'; as Darkvision
[/sblock]
 

Satin Knights

First Post
The work is sloppy, splashing around in the water, but the school of eels is quickly diminishing. Many have gone limp and are bleeding out into the water, or against the wall as Frost's two victims are. Shadow yelps as the one on his hind quarter gets in another shock. The other small one still swimming wraps around Aradra's leg and lets loose with a massive jolting shock. Aradra's legs go wobbly and he sinks a bit in the water, just keeping his nose above the waves. His arms are slack as if he is not defending himself.

The huge moray, seeing a easy target, glides a bit in the water before lunging. Biting the stunned Aradra, he sinks his teeth in deep and hangs on. The water starts to heat up and boil, while flames surround Aradra's chest and head.
[sblock=Combat round 3]...81/96 ~ AC 18 ~ Daylily ~ glaive guisarme and cestus,
...55/59 ~ AC 14 ~ Relic ~
...67/96 ~ AC 21 ~ Aradra ~ Fort vs. Stun (1d20+9=12) Stunned no action this round, GRAPPLED, Shirt of Immolation vs DC 24 (1d20+10=24) ignites for fire damage (1d6+10=11)
...86/101 ~ AC 22 ~ Shadow ~ amulet active ~ Gets an AoO along with a regular attack
...89/94 ~ AC 27 ~ Frost ~ Heroism 637 rds ~

16/17 ~ AC 15 ~ electric eel A ~ on Shadow bite (1d20+3=15) misses; bite (1d20+3=15) hits for shock (1d6=4)
-1/17 ~ AC 15 ~ electric eel B ~ Drowned DEAD
-3/17 ~ AC 15 ~ electric eel C ~ BLEEDING OUT
-0/17 ~ AC 15 ~ electric eel D ~ BLEEDING OUT
-15/17 ~ AC 15 ~ electric eel E ~ BLEEDING OUT
-11/17 ~ AC 15 ~ electric eel F ~ BLEEDING OUT
-11/17 ~ AC 15 ~ electric eel G ~ BLEEDING OUT
17/17 ~ AC 15 ~ electric eel H ~ 5' on Aradrabite (1d20+3=8) fails, tail slap touch (1d20-2=3) fails; tail slap touch (1d20-2=18) crit crit (1d20-2=17) confirms for shock damage (2d6=9)

-1/?? ~ AC 25 ~ huge morray eel ~ bite (1d20+15=17) the stunned Aradra for damage (2d8+13=17) grab (1d20+23=40) success
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Last edited:

jackslate45

First Post
Master, why you no fight back? Master? MASTER!!!

Shadow, realising that the giant eel is hurting his long time fighting compaion, lashes out to bite the giant eel twice. The first bite sinks in DEEP into the monster's side, but the second one missed due to the blood now blocking Shadow's view.
[sblock=Combat]
Shadow: Full Round Biting on Giant Eel:
1d20+14=30, 1d100=99, 1d20+7=21, 1d100=71
1 hit for 1d8+1d6+18=29

Aradra:
Stunned.
[/sblock]

[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 94/96
CMB: +12 CMD: 28
Fort: +9 Reflex: +14 Will: +6
Perception: +15
Initiative: +8
Current Weapon in Hand: Bow +18/+13 1d8+ 3 or +13/+13/+8 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (42/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Darkvision 60' (10 Min Remain)

Used Items: 8 charges of Abundent Ammo. 40 charges of CLW, AntiVenom, 4 Arrows

Adaptation: 90/100 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Perceive Clues, Barkskin (+3)
Extend Rod: 3/3 per Day
Pearl of Power lvl 1: AVAILABLE
[/sblock]
[sblock=Shadow Stats]
Shadow
AC: 22 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus)
HP: 94/101
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +14
Initiative: +2
Current Weapon in Hand: Bite (+12/+5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (Activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent; Lunge;
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Frost wades back into the conflict, moving to finish off the eel that still threatens Aradra before taking on the massive Moray.

[sblock=Actions][/sblock]

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06PostShot.png


[sblock=Mini Stats]
Kalinn Ari

Current Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 160/160
CMB: +14 CMD: 26
Fort: +12 Reflex: +07 Will: +09

Standard Block
Initiative: +03
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +12 CMD: 26
Fort: +09 Reflex: +07 Will: +07

Rage Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 160/160
CMB: +14 CMD: 26
Fort: +12 Reflex: +07 Will: +09

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 155/155
CMB: +13 CMD: 25
Fort: +11 Reflex: +06 Will: +08

Fatigue Block
Initiative: +2
AC: 26 (13 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +11 CMD: 24
Fort: +09 Reflex: +06 Will: +07

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 16/16)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available
  • Level 0: Unlimited
  • Level 1: 6/7 per Day
  • Level 2: 5/6 per Day
  • Level 3: 3/3 per Day
Level 0: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
Level 1: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
Level 2: Frigid Touch, Protection from Evil (Communal), Resist Energy
Level 3: Fly, Haste
[/sblock]
 
Last edited:

Systole

First Post
"Hah! Goods works, Darkchild! Now I must putting Arradra out of the fire." Daylily repositions himself and launches a furious attack on the eel.

[sblock=OOC]Move to AB26, which I think gives me flank on the big eel with Shadow. Draws an AoO from the little eel, which I don't care about. Burning a round of rage to hit the big eel.

Attack on big eel, includes flank and -2 from water, miss on 81-100 (1d20+20=39, 1d10+24=27, 1d100=97)

...sigh.[/sblock][sblock=Mini Stats]
Daylily_150.jpg


Daylily Falshenaya

-Normal-
AC: 18 (13 touch)
HP: 85/96
CMB: +15 CMD: 27
Fort: +10 Reflex: +5 Will: +5

-Raging-

AC: 16 (11 touch)
HP: 114/114
CMB: +17 CMD: 29

Fort: +12 Reflex: +5 Will: +7

Perception: +15 [includes +2 mutation bonus]
Initiative: +2

Current Weapon in Hand: Adamantine glaive-guisarme (+16/+8, 1d10+19, 20x3]
Current Conditions in Effect: PA/FF, Bless
Rage Remaining: 10/13

Used Items:

Rations, 1
CLW Wand, 14
Javelin, 2
Barbarian chew, 6
Sling bullet, 1
[/sblock]
 

jbear

First Post
Not seeing any sense in splashing around in the water, and trusting that his companions will make short work of the eels, Relic wades to shore. There he takes the opportunity to draw his wand and cast a protective spell upon himself.

[sblock=Action]
Move to W28
Draw wand and cast Mage Armour on self
[/sblock]
 

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