[LPF] The Mightiest Weapon

Qik

First Post
OOC: Good advice; I hadn't really thought of it that way, but yeah, that makes sense. I was also planning on saving, since there wasn't anything significant that I could buy this time around, but I think I'm going to amend my recent visit to the MP. Props, Sys.
 

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InVinoVeritas

Adventurer
"Oh, don't worry, sirs," Kazanto explains while the men in the party discuss amongst themselves. "We're quite used to this arrangement. We had two men follow us around and fight each other on the last mission we took."

[sblock=stats]
Kazanto
AC 21 / touch 13 / ff 18
HP 20/20
CMB +1 CMD 14
Fort +2 Ref +3 Will +2

Perception -1
Initiative +3

Oracle Spells 5/5
[/sblock]
 

Deuce Traveler

Adventurer
OOC: IVV, you did? And here I thought the concept was more original. Well, it's all been done before, or as they say in South Park, "Simpsons did it!"

IC: As you walk towards Frickard's home, you receive more details about the crime you are to investigate. Two rival factions have been fighting over famed inventor Callery Frickard. The small Craftsmen's Guild (mostly comprised of worshippers of Sapo and Farino) has seen civil strife caused by rising unemployment and loss of funds because of an inability to adapt to the new inventions of Mr. Frickard, and were also insulted by Mr. Frickard's refusal to join a Guild. The more powerful Merchant's Guild (mostly comprised of worshippers of Cortessa) had found ways to greatly profit from Mr. Frickard's inventions, going so far as outsourcing labor from outside the city for cheap reconstructions of his work. Tensions between the factions were growing ever more violent, but came to a head when a hired maid came in to clean the place and found Frickard dead, stabbed in the heart with a small blade. The workshop was also partially destroyed. The local authorities removed the body, but called it a robbery that led to murder and closed the case.

The members of the Craftsmen's Guild have been accosted on the streets, mostly from low ranking members of the Merchant's Guild, as the leaders of the Merchant's Guild spun stories on how the Craftsmen's Guild were likely involved. The Craftsmen have retaliated, with the leaders of the Craftsmen's Guild saying that the murder was probably conducted to give the Merchants an excuse to shut them down, leading to an escalation of violence from both sides. It was soon apparent to both guilds that they created a situation they couldn't handle as old resentments surfaced that had been laid too long dormant. The leaders can no longer control the actions of their members, and the violence is putting a stain on the reputation of both guilds from the general population. That's why they decided to act together to hire a party of adventurers in order to save public face. Local authorities are allowing the heroes one day to investigate sites and question whomever they want. You are supposed to make your report by tomorrow morning, nearly 24 hours from now.

When you arrive at Frickard's House, you can see the man had done fairly well for himself. He had a small two-story home, something not affordable by most who were not a member of the merchant or noble houses. The front door was ajar, however, a fact that surprised both of your escorts. As you step inside the modest foyer you can hear the sound of talking and rummaging on the second floor, up the wooden staircase of Frickard's home. It seems as if someone else got to the house first, and is conducting their own search.
 

jbear

First Post
"An open door? Am I wrong to think this door not only should have been closed but locked, gentlemen? If even my deaf ears can here the rummaging going on upstairs, I'd say someone rather bold faced with a talent for locks is upstairs stamping on clues!"

Annoyed, Relic walks swiftly up the stairs to confront whoever is talking and rummaging around where they shouldn't.
A few steps up he realises that someone or someones a lot bigger than him might be up there he pauses.

"Daylilly, perhaps you should lead the way."

OOC: Alright, I hadn't realised that resale was 100% of the value. I got Relic a Wand of Sleep and a bunch of healing potions. I still have money left but I'm well hung over and in no condition to think about scrolls I want and make all those dice rolls, so I'll leave it for now. The adventure seems like it will be in Vezna so if we get an idea of what's going on and think an item/spell could be useful I can always rush over to the Pearl and buy it.


[sblock=Relic] Lvl 1 Human Wizard
HP: 11/11
AC: 16 Touch 12 FlatFooted 14
Status:
Fort: +1 Ref: +2 Will: +3
Spells: lvl 0: Ray of Frost, Read Magic, Daze
Lvl 1: Mage Armour; Shocking Grasp; Sleep
Bonded Ring: Unused
Lightning Flash 7/7 uses left today
Wand of Sleep: (50) charges
[/sblock]
 
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Qik

First Post
Quioan immediately slips from passive listening mode (induced by both the monologue and subsequent bickering of the two guildsmen) to a much more active frame of mind once it becomes clear that their company is unexpected. As Daylily moves to the front of the group, he casts Mage Armor on himself (Better safe than sorry...) and then draws his bow and nocks an arrow. Whispering in the elf's ear in their native tongue, he cautions:

[sblock=Elvish]"Daylily, let's make sure they're hostile before we start killing things. Plus, it'd be nice to keep someone alive long enough to find out what's going on. But otherwise, do as you see fit."[/sblock]

As they begin to move up the stairs, Quioan keeps his eyes peeled for any kind of movement or threat.

OOC: Cast Mage Armor. I'll follow behind Daylily.


[sblock=Stats]Quioan Scorchsong
HP: 6/6
AC: 19 (Touch: 15, Flat-footed: 14)
CMD: 17
Fort: +1, Ref: +6, Will: +4
Perception: +4
Spells:
- 0: Read Magic, Detect Magic, Flare
- 1: Mage Armor (*used*), Gravity Bow, Enlarge Person
Bonded Item: Unused[/sblock]
 

Systole

First Post
"Is not right for other to being here, yes?" whispers, frowning. He takes his hammer out and moves forward quietly. At Quioan's words, he sighs and rolls his eyes. "For who we save the kill this times? The fat salesmens?"

OOC: Draw hammer, stealth double move toward the noise.


[sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 16 (16 flat-footed, 12 touch)
HP: 26/26
CMB: +6 CMD: 18
Fort: +4 Reflex: +2 Will: +0

-Raging-
AC: 14 (14 flat-footed, 10 touch)
HP: 30/30
CMB: +8 CMD: 20
Fort: +6 Reflex: +2 Will: +2

Perception: +7
Initiative: +2

Current Weapon in Hand: Earthbreaker
Current Conditions in Effect: None
Rage Remaining: 7
[/sblock]
 
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Qik

First Post
Moving up the stairs as quietly as he can, Quioan can't help but smile at Daylily's jibe.

OOC: Forgot to roll stealth myself.


[sblock=Stats] HP: 6/6
AC: 19 (Touch: 15, Flat-footed: 14)
CMD: 17
Fort: +1, Ref: +6, Will: +4
Perception: +4
Spells:
- 0: Read Magic, Detect Magic, Flare
- 1: Mage Armor (*used*), Gravity Bow, Enlarge Person
Bonded Item: Unused[/sblock]
 

jbear

First Post
"No gifts. We need to know whats going on here. The dead are rather tight lipped in my experience. Nor is it fair to kill someone for being where think they shouldn't. Let's understand who and what we hunt and then act" whispers Relic to his fierce companion.

He then tries to creep up the stairs, avoiding the creaks in the steps and his bones.

[sblock=Relic] Lvl 1 Human Wizard
HP: 11/11
AC: 16 Touch 12 FlatFooted 14
Status:
Fort: +1 Ref: +2 Will: +3
Spells: lvl 0: Ray of Frost, Read Magic, Daze
Lvl 1: Mage Armour; Shocking Grasp; Sleep
Bonded Ring: Unused
Lightning Flash 7/7 uses left today
Wand of Sleep: (50) charges
[/sblock]
 
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InVinoVeritas

Adventurer
Kazanto, slower than the others, brings up the rear as she pulls out her crossbow and loads it.

[sblock=stats]
Kazanto
AC 21 / touch 13 / ff 18
HP 20/20
CMB +1 CMD 14
Fort +2 Ref +3 Will +2

Perception -1
Initiative +3

Oracle Spells 5/5
[/sblock]
 


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