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Lvling-Up Vs Flat Math
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<blockquote data-quote="Reaper Steve" data-source="post: 5922869" data-attributes="member: 51528"><p>They didn't leave space in the play test rules for (+ level modifier.) Everywhere it says how to make a check or attack, it mentions to add things like ability modifier, class feature, skill, spell, etc., but there is no mention of level.</p><p></p><p>I think the new model is: characters improvement is shown through the ability to deal more damage, not through a higher to hit modifier. They will still improve their overall ability to hit, just in indirect methods, such as:</p><p>-- an ability increase (STR or DEX) yields a higher ability modifier to the attack roll.</p><p>-- more circumstances will grant the character advantage </p><p>-- the character may gain additional attacks</p><p></p><p>This is a huge improvement, IMO. Honestly, the d20 is the worst part of the d20 system. As others have explained, a model that constantly adds modifiers to a d20 roll quickly creates a system that some always succeed at tasks that others would always fail. With no 'to hit' modifier, AC doesn't have to scale, either. What's the difference between +5 to hit AC 15 and +25 to hit AC 35? Less math for the same result is all. I'd rather have my character earn a second attack or other useful ability instead of +10.</p></blockquote><p></p>
[QUOTE="Reaper Steve, post: 5922869, member: 51528"] They didn't leave space in the play test rules for (+ level modifier.) Everywhere it says how to make a check or attack, it mentions to add things like ability modifier, class feature, skill, spell, etc., but there is no mention of level. I think the new model is: characters improvement is shown through the ability to deal more damage, not through a higher to hit modifier. They will still improve their overall ability to hit, just in indirect methods, such as: -- an ability increase (STR or DEX) yields a higher ability modifier to the attack roll. -- more circumstances will grant the character advantage -- the character may gain additional attacks This is a huge improvement, IMO. Honestly, the d20 is the worst part of the d20 system. As others have explained, a model that constantly adds modifiers to a d20 roll quickly creates a system that some always succeed at tasks that others would always fail. With no 'to hit' modifier, AC doesn't have to scale, either. What's the difference between +5 to hit AC 15 and +25 to hit AC 35? Less math for the same result is all. I'd rather have my character earn a second attack or other useful ability instead of +10. [/QUOTE]
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Lvling-Up Vs Flat Math
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